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HYPERCORPS 2099: FAMOTH
Looking to travel the realms digital but not sure where to start your journey?
Been to a bad server and got hacked?
Heard all those scary stories about the nasty things that wander the byways of cyberpsace and now you and rsquo;re spooked?
This is for you.
I and rsquo;m the dwarf that led the research team at Raeon Industries when they finally broke the upload barrier and mdash;the hyperjack in your neck is probably a derivative of my original design. In short, chances are good you and rsquo;ll never find a better source of wisdom as far as the Hypernet is concerned.
So take my advice and read this document carefully. Some of what you and rsquo;ve heard or seen is sensationalized but not all, and there and rsquo;s a great many things on the Hypernet worth being cautious about. An unwary user doesn and rsquo;t last long, that and rsquo;s for certain.
Scan it all and keep it in mind and mdash;the Hypernet is as dangerous as it is compelling.
In Hypercorps 2099: FAMOTH you and rsquo;ll find:
-
Planar rules for the Hypernet and a dozen servers ranging from the old-timey frontier of Maliku to the endless oceans of Aquatica, sprawling forests of the Unyielding Green, curiously medieval Harsanath, and more
-
Dangers of the Hypernet and mdash;whether it and rsquo;s the dangers of being meat stripped or a viral infection, we and rsquo;ve got you covered.
-
Over a dozen creatures and netjackers from the Hypercorps 2099 core rulebook supplemented by new digital assets!
-
The Netjacker base class for all your hacking, drone-controlling, proxy-possessing needs.
-
Fourteen class archetypes for technoclerics, cybersurfing monks, digital detectives, and even the dreaded /\/008 | and lt;|-u5h3|-!
-
New digital feats, digital items (including nanosymbiotes!), and digital hypernaut powers!
-
Hyper flaws not included in the Hypercorps 2099 core rulebook.
-
Four pregenerated PCs with statblocks for use in the Hypernet.