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OWB001: WWII: Operation WhiteBox

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OWB001: WWII: Operation WhiteBox
Publisher: Small Niche Games

The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII.

Tabletop roleplaying games have always been about epic quests, heroic deeds, and great crusades. These games feature mercurial wizards, diabolical dragons, and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact, it is that commonality which gives such stories their power.

But what gives World War II its true power is that it was all real. It happened. Real men and women fought and died and mdash;including many of our own living ancestors. They laid down their lives when faced with unfathomable evil. And that is legendary. WWII: Operation WhiteBox is an homage to these heroes, both living and fallen.

With reverence to those men and women, we embark on this great and noble undertaking. . .

James M. Spahn
Barrel Rider Games




WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords and amp; Wizardry WhiteBox roleplaying game.

In WWII: Operation WhiteBox, the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne, or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation, their job is to complete missions behind enemy lines, paving the way for the next Allied advance. and nbsp;

WWII: Operation WhiteBox and nbsp;is a standalone game that uses the Swords and amp; Wizardry WhiteBox rules as its base. In addition to standard gameplay rules, the game contains the following: and nbsp;

  • CHARGEN: This includes Attributes, Nationality, Rank, Profession, etc.
  • NEW CLASSES: Eight new classes including the Charmer, Combat Engineer, Grunt, Maquis, Sniper, Tactician, Wheelman, Uberlaufer, each with their own unique abilities. and nbsp;
  • GEAR AND WEAPONS: A list of typical WWII weapons and gear. Weapons are statistically grouped by function (Large Rifle, Small Handgun, Submachinegun, etc.) with some named examples to add flavor (M1 Garand, Derringer, MP40, etc.). and nbsp;
  • PLAYING THE GAME: Rules for Saving Throws, Surprise, Reaction Rolls, Movement, etc.
  • PERSONAL COMBAT: Rules for and quot;theater of the mind and quot; combat including new rules for automatic weapons, using cover and concealment, and explosives. and nbsp;
  • VEHICLE COMBAT: Rules for and quot;theater of the mind and quot; vehicle combat (basically the same as personal combat) and vehicles grouped and statted out (Small Truck, Medium Tank, Small Aircraft, etc.) with named examples to add flavor (Kubelwagen, M4 Sherman, Brirish Spitfire, etc.). and nbsp;
  • GAMEPLAY EXAMPLE: A gameplay write up to show some of the new concepts in action. and nbsp;
  • COMMON NPCs AND ANIMALS: Stats and descriptions for civilians, soldiers, and common European animals. and nbsp;
  • COVERT SPECIAL FORCES EQUIPMENT: Descriptions of some real world equipment designed and/or used by special forces during WWII. and nbsp;
  • THE WWII CAMPAIGN: This chapter gives an overview of the different theaters, major events of the different time periods, and lots and lots of tips for running a WWII campaign. and nbsp;
  • SPECIAL FORCES IN THE EUROPEAN THEATER: An overview of various Allied special forces units such as the SAS, LRDG, OSS, etc., resistance organizations such as the French Maquis and the Norwegian Milorg, an German special forces units such as the Brandenburgers. This chapter also runs down how to design a special forces mission as well as the different types of missions commonly undertaken. and nbsp;
  • WWII TIMELINE: A chronological timeline of major WWII dates and events.
  • HISTORIC WWII SPECIAL FORCES ACTIONS: Contains a brief description of real world historical missions undertaken by units like the British Commandos, Jedburghs, etc.
  • RESISTANCE AT THE PONTEVILLE BRIDGE: A sample mission deep in Normandy. and nbsp;
  • MINI-SETTINGS: Nazi Superscience, Nazi Occult, and Nazi Space elements to liven up your game!

PURCHASE THE PDF NOW AND RECEIVE A DISCOUNT ON THE UPCOMING PRINT VERSION!


Out of respect for those who served in WWII and all wars past, present, and future, Small Niche Games will donate a portion of each purchase annually to a Veteran's charity. and nbsp;


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