
Digital role-playing games such as and nbsp;Rift, Diablo III, and and nbsp;Kingdoms of Amalur: Reckoning and nbsp;help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning.
The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
This digital edition includes the PDF version of the book.