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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing GamesPublisher: McFarland

Digital role-playing games such as and nbsp;Rift, Diablo III, and and nbsp;Kingdoms of Amalur: Reckoning and nbsp;help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning.

The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

This digital edition includes the PDF version of the book.


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