
As far as you know, no one has ever before captured an intact Sathar spaceship. You had one (until it blew itself up), and that makes you valuable property where the UPF is concerned.
Clues from that Sathar ship hint that the Sathar have a base in the FS 30 system, an unexplored star system just beyond the Frontier sector. The UPF want it checked out, and wants your group to do the checking.
The trouble starts as soon as you arrive; fighter patrols, ravaged planets, mysterious messages, and slave camps are the unmistakable calling cards of the Sathar. Their war machine must be stopped at any cost; does that cost include you?
This third and final module in the "Beyond the Frontier" series requires both the Alpha Dawn and Knight Hawks rules.