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RuneQuest 2nd Edition (1980)

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RuneQuest 2nd Edition (1980)
Publisher: Chaosium

In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers: and nbsp;Cross of Iron and nbsp;by Avalon Hill, and nbsp;Atlantic Wall and nbsp;by SPI, and and nbsp;The Hall of the Fire Giant King and nbsp;module by TSR. In one small booth near a corner you could also purchase and nbsp;RuneQuest, the first Roleplaying game published by The Chaosium, a quirky 3 person company from the Bay Area. and nbsp;It sold out over the weekend, and every print run continued to do so for the next several years. and nbsp;

This is the second edition of the RuneQuest rules in its final form, with all errata incorporated into the text. and nbsp;Additional material has been added to the appendices at the end.

RuneQuest and nbsp;took the young world of roleplaying games by storm; it cast aside many of the approaches most other games took. It had no character classes, no experience points, no levels, and far fewer restrictions on how weapons, armor, and spells could be used. Instead of a D20 it uses a percentile 01-100 system. It also has the built-in fantasy world of Glorantha. and nbsp;

During what many consider to be the golden age of roleplaying, RuneQuest and nbsp;enjoyed its greatest popularity, second only to and nbsp;AD and amp;D and nbsp;in sales. It won numerous awards, starting in 1978 with the Strategist and rsquo;s Club Award for and ldquo;Outstanding Miniatures Rules and rdquo;, which may sound quirky, but that was because the industry had yet to create award categories specifically for roleplaying games. and nbsp;


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