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Star Frontiers: (SFKH2) Mutiny on the Eleanor Moraes

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Star Frontiers: (SFKH2) Mutiny on the Eleanor MoraesPublisher: Wizards of the Coast

Sitting in a burned out clearing, the survey ship Eleanor Moraes looks just like she did 45 hours ago. But now, most of her crew lies positioned in the thick alien brush around the clearing and mdash;silent and unseen. They're tough and resourceful and mdash;experts in their fields. and nbsp;

Onboard is the first officer, a skilled and determined Star Law Ranger and mdash;also a ruthless mutineer. He alone controls the ship's laser batteries and defense systems. He has just started the pre-launch ignition sequence. Within an hour, at most, the ship will lift off, stranding your expedition party.

If he lifts off, chances of rescue are slim without the ship's subspace radio. Can your expedition party retake the ship? Or will you live out your lives on this hostile alien planet?

This first module in the "Beyond the Frontier" series can be played using only the Alpha Dawn rules. Other modules in the series require both Alpha Dawn and the Knight Hawks rules.


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