
THE CREATION of the world and rsquo;s preeminent Fantasy Role-Playing Game (FRPG), Dungeons and amp; Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. and nbsp; Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us and mdash; as their shared legacy and mdash; with one of the most intriguing games the world has yet experienced. and nbsp; Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination.
HAWK and amp; MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. and nbsp; Arneson had spectacular ideas, but Gygax knew how to refine them. and nbsp; Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. and nbsp; Both men were creative geniuses, but the game they created from Gygax and rsquo;s Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements.
HAWK and amp; MOOR Book III: and nbsp; Lands and Worlds Afar spans the years 1973 through 1975, when TSR surged forth to conquer the wargaming industry and to spread the hobby of fantasy role-playing far and wide. and nbsp; A tragedy in January 1975 forced the reformation of TSR, planting the seeds which would cause E. Gary Gygax to lose control of the company in the even wilder years to come. and nbsp; This devastating loss was worsened by aggressive legal challenges brought forth by the estate of Edgar Rice Burroughs. and nbsp; Nevertheless and through it all, TSR soldiered on.
This book is not just a compendium of business maneuvers, however; it is a chronicle of adventure. and nbsp; The dread domains of the Tomb of Horrors, Castle Greyhawk, the Temple of Elemental Evil, Dungeonland and the Temple of the Frog are all unveiled herein through the eyes of Ayelerach, Bigby, Burne, Erac, Erac and rsquo;s Cousin, Jaroo, Mordenkainen, Robilar, Rufus, Tenser, Terik, Yrag and many other heroes of the Greyhawk campaign.
HAWK and amp; MOOR Book Three: and nbsp; Lands and Worlds Afar includes 79,500 words on over 240 pages, supported by 617 footnotes and annotations. and nbsp; Prepare yourself, take up torch and sword. and nbsp; Come along and experience an unprecedented journey into the Golden Age!