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Any System! Any Setting!
Characters are the First Pillar of Fantasy Adventure!
You and rsquo;ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character and rsquo;s back story ended up as the storytelling equivalent of a dump stat. It and rsquo;s disappointing, it and rsquo;s wasteful, and it doesn and rsquo;t leave you with the satisfying roleplaying experience you were looking for.
The abilities your character has will hook them into the setting by default. Their connection to the adventure might be tenuous at best. A degree of motivational handwavium and plot contrivance serves to get you, the player, a seat at the table so the game can go on. Beyond that, it and rsquo;s up to you to make you character's background relevant. You have to put in the work to make them more than a collection of special abilities and bonuses. But what if it weren and rsquo;t that way? What if the character, the setting, and the story were all intrinsically tied together within the fantasy roleplaying adventure?
I wrote Character Theory to help you create characters with relevant connections to worldbuilding and storytelling. You and rsquo;ll be able to use the details about your character to make your fantasy gaming experience interesting, unique, and personal. This supplement is for use with any game system, or any setting, and will help you to develop elements that unite character, setting, and story to create a more fulfilling roleplaying experience.