
Blade and amp; Lockpick is a role playing engine written with the following goals:
To present a group-oriented resolution system where the party act as a group, not a collection of individuals.
To provide a universal resolution system that could handle combat, mountaineering and research projects equally well.
To allow an interesting game where one player can easily handle a group of characters.
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The dice-pool based system allows a group of characters to pool their skills, abilities and talents against an obstacle or foe and accounts for things like:
*Large monsters
*Deception and situational advantages
*Magic
*Character skills, raw abilities, masteries and unusual talents
and much more.
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Fast.
A complex battle with 4-6 characters on each side can be resolved in minutes instead of an hour, and without being a simple all-or-nothing outcome either.
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No game engine would be complete without a character creation system.
In fact, we offer three ways to build interesting, fun characters, neither of which will take more than 5 minutes per character. and nbsp;
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Several systems for improving characters over time, including by experience points, narratively or through a Milestone system, ideally suited for story-driven campaigns.
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What if you can't decide what to play? We offer a tool to roll up a random campaign pitch.
Ever thought about doing a Low Fantasy light-hearted Heist adventure? and nbsp;
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Lastly, you get a collection of solo-gaming tools, including an and quot;Oracle and quot; to answer game questions, random event systems, a table for determining the actions of your rivals and enemies and a and quot;Between scenes and quot; system for foiling your best laid plans.
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Rather than being a game that can also be used for solo adventures, and nbsp;Blade and amp; Lockpick was written specifically with the needs, concerns and difficulties of the solo gamer in mind.
It is also perfectly suited for those who like to play with a single player and a GM, but who would like to control a group of characters.
Lastly, you can use the system with a conventional gaming group interested in a more group-driven, narrative approach to gaming. and nbsp;