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Elegant Encounter Design

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Elegant Encounter DesignPublisher: ThinkDifferent

Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.

I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.

Key highlights and learning include:

  • Using goal and obstacle chaining to create structured narrative
  • Pitting protagonist and antagonist against each other in a structed manner
  • Modelling hazards and aides as part of obstacle design
  • Testing various encounter types (social, combat, exploration) against different obstacles
  • Mixing encounter types together
  • Creating epic encounters that have multiple interconnected sub-encounters working in parallel
  • Using locations and NPCs as obstacles, aides and hazards
  • Countering hazards and using them to create an opening
  • Creating a ladder of obstacles towards a goal with fallback
  • Shared goal race conditions
  • Diversions and secret goals
  • Encounter type conflict resolution
  • Dealing with conflicting goals and related decisions
  • Using conditional goals
  • Evaluating what is and nbsp; at stake

The explanations are brief and have an aura of business consultancy injected to them while being 100% true to RPG domain. Take them as inpirations to further develop your encounter design thinking.

The flash preview has the full document, PDF preview features first 15 pages.


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