
Schema is a light engine for tabletop roleplaying with complex stakes. and nbsp;
Breaking that down - It is an engine, rather than a game, because assembly is required - Schema takes the idea of a toolbox game very seriously indeed. and nbsp;And it plays with complex stakes; the kind of thing you see in games powered by the Apocalypse, with multiple possible problems and advantages to be gained on each roll - but built on the fly with sheets or cards and tokens.
When you want this engine powering your game:
If you expect your game to have moments where there's plenty going on, where there are three different things going on to worry about and two different awesome things the character could be doing, and you don't feel like sitting there for ten minutes making a roll for each single thing... That's the ideal moment to be using Schema, because it is better at handling that than any other system.
If you'd like to see characters needing to pick in the heat of the moment between bringing down the house or feeling sure they're going to come out in one piece... and if and quot;Are you more okay with collateral damage on this one, or more okay with getting knocked off the roof and the bad guy getting away? and quot; strikes you as a fun thing to happen in a roll, then you should use Schema.
If you want to characters to feel like they're patiently slogging it out when they're keeping their heads down, and throwing it all to the wind when they really care about what there is to gain, you want Schema.
The Very Basics:
In Schema, actions are resolved by the Guide determining the basic goals, setting out one or more dangers (things which might go wrong) and naming some possible augments (things that might go very right). and nbsp;
The player then states if they are acting Boldly or Cautiously, and rolls three dice, plus bonuses. and nbsp;These dice can be Fudge dice or regular six-siders, as desired. Some of the resulting dice will likely be rerolled according to whether the character is bold or cautious, and the results are then spent to cancel dangers and buy augments, improving on the results.
All of this is by default accomplished with a deck of cards containing traits, dangers, and augments. The free PDF of the rules contains a full copy of this deck you can print and play, as well as and quot;control sheets and quot; for those who would rather use traditional character sheets and a tracking sheet for stakes in the middle of the table.