
A Practical Guide
Mage: The Ascension and rsquo;s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats and ndash; puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more and ndash; all presented in simple, casual, and quite often profane English. and nbsp;
For Metaphysical Mastery
Unlike any previous Mage sourcebook, How Do You DO That? strips away the series' trademark ambiguities and deals straight-up with the raw rule systems behind Mage's magick rules. Dividing a multitude of uncanny feats into 10 general categories, this book features rules for and hellip;
- Conjuration and amp; Transformation
- Elemental Mastery
- Energy Work
- Enhanced Perceptions
- Martial Arts
- Mystic Travel
- Necromancy
- Summoning, Binding, Bargaining and amp; Warding
- Time Distortion and amp; Travel
- Uncanny Influence
Sphere magick will never be quite the same again...
Note on the Print Editions: and nbsp;Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black and amp; White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: and nbsp;Premium Color and nbsp;vs. and nbsp;Standard Color. Also, there are two extra pages after the Index that are there for notes or what have you: pages 142-143. No content is missing from those pages.