
OWB: Tactical Combat and nbsp;is a sourcebook for WWII: Operation Whitebox that and nbsp;offers a more tactical approach to combat encounters. and nbsp;
The combat rules presented in the WWII: Operation WhiteBox core rulebook take place mainly in the and ldquo;Theater of the Mind and rdquo;. This means that the Referee sets the scene and decides whether or not a character is capable of a certain maneuver, action, or attack.
The OWB: Tactical Combat rules are designed for groups who prefer a more visual representation of combat, particularly those who play online. These rules are not meant to mimic the complexity of a true wargame. Instead, the focus is on small unit actions involving a squad of enemies and/or a handful of vehicles battling it out in a single playing area and mdash;the kind of combat most commonly encountered in WWII: Operation WhiteBox. and nbsp;
If you prefer using miniatures and grid-based maps, and nbsp;check out OWB: Tactical Combat and nbsp;now!
WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords and amp; Wizardry WhiteBox roleplaying game.
In WWII: Operation WhiteBox, the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne, or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation, their job is to complete missions behind enemy lines, paving the way for the next Allied advance. and nbsp;
WWII: Operation WhiteBox and nbsp;is a standalone game that uses the Swords and amp; Wizardry WhiteBox rules as its base. and nbsp;
CHECK OUT OUR WWII: OPERATION WHITEBOX G+ COMMUNITY PAGE HERE: and nbsp;https://plus.google.com/communities/100846094177083736725