
Horror, Action, and Mystery in the Shoals of Earth!
What and rsquo;s the hardest part of running a roleplaying game? It has to be the preparation. You can and rsquo;t just spontaneously say, and ldquo;Let and rsquo;s play a roleplaying game and rdquo; unless someone and rsquo;s already spent hours preparing an adventure for the group. But what if running a great game didn and rsquo;t require any more effort for the game master than it does for the players? What if you could get up and running in and mdash;literally and mdash;just five minutes?
Strange Revelations and nbsp;makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange.
These aren and rsquo;t adventure seeds and mdash;they and rsquo;re complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don and rsquo;t have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!
Strange Revelations and nbsp;includes:
- Ten adventures on Earth and across numerous recursions, complete with maps, NPCs, and all and nbsp;the details you expect.
- An innovative format for adventures: five minutes of prep gets you started, with no need to read pages and pages of text in advance.
- An escape from a post-apocalyptic cannibal wasteland, a horror-themed board game that exerts bizarre powers over its players, a medieval wardrobe that opens into a hellish realm, and much, much more.
- Great advice on running adventures with little or no prep.
- Beautiful, full-color Show and rsquo;Em illustrations to reveal to players during the adventures.
- Six pregenerated characters that get you playing in minutes.
- A handy rules cheat sheet to make things run even more smoothly.
Protect Earth from a malefic Lovecraftian entity. Search for salvage on a derelict spacecraft. Set off into the dark energy of the Strange itself to defend the Orb of Worlds. and nbsp;Strange Revelations and nbsp;is a must-have for beginning and veteran GMs of The Strange, and anyone who and rsquo;d like to play RPGs as easily and spontaneously as board games!