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Strange Revelations: Ten Instant Adventures for The Strange

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Strange Revelations: Ten Instant Adventures for The StrangePublisher: Monte Cook Games

Horror, Action, and Mystery in the Shoals of Earth!

What and rsquo;s the hardest part of running a roleplaying game? It has to be the preparation. You can and rsquo;t just spontaneously say, and ldquo;Let and rsquo;s play a roleplaying game and rdquo; unless someone and rsquo;s already spent hours preparing an adventure for the group. But what if running a great game didn and rsquo;t require any more effort for the game master than it does for the players? What if you could get up and running in and mdash;literally and mdash;just five minutes?

Strange Revelations and nbsp;makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange.

StrangeRevelations-5-Matt Stawicki

These aren and rsquo;t adventure seeds and mdash;they and rsquo;re complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don and rsquo;t have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!

Strange Revelations and nbsp;includes:

  • Ten adventures on Earth and across numerous recursions, complete with maps, NPCs, and all and nbsp;the details you expect.
  • An innovative format for adventures: five minutes of prep gets you started, with no need to read pages and pages of text in advance.
  • An escape from a post-apocalyptic cannibal wasteland, a horror-themed board game that exerts bizarre powers over its players, a medieval wardrobe that opens into a hellish realm, and much, much more.
  • Great advice on running adventures with little or no prep.
  • Beautiful, full-color Show and rsquo;Em illustrations to reveal to players during the adventures.
  • Six pregenerated characters that get you playing in minutes.
  • A handy rules cheat sheet to make things run even more smoothly.

StrangeRevelations-1-JoeSlucher

Protect Earth from a malefic Lovecraftian entity. Search for salvage on a derelict spacecraft. Set off into the dark energy of the Strange itself to defend the Orb of Worlds. and nbsp;Strange Revelations and nbsp;is a must-have for beginning and veteran GMs of The Strange, and anyone who and rsquo;d like to play RPGs as easily and spontaneously as board games!


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