
One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic.
This booklet will allow DM and player alike to wander the King's Forest and the alleys of Suzail in the mind's eye. It presents indispensable information for any campaign played in the Forgotten Realms setting, including military and magical forces, rules for obtaining adventuring charters (required by the Crown), and facts about the War Wizards and Council of Mages.
A full-color map of the area details may sites not mentioned in the Campaign Setting, providing the creative DM ideas with which to entertain players for many nights of adventuring.
The Forgotten Realms Campaign Setting is required for full use of this product.
Product History
Corymr (1994), by Eric Haddock, is a sourcebook for the Forgotten Realms. It was published in January 1994.
About the Cover. King Azoun IV was always quite an active king. Here he is, out fighting trolls.
Origins: Onward with the Realms. The last numbered sourcebook for the Realms was FRS1: The Dalelands (1993), out two months previous. However, this book might as well be and quot;FRS2 and quot;, as it's a clear continuation: it's another 64-page sourcebook focused on setting with some adventuring ideas at the end.
A History of Cormyr. Cormyr is one of Ed Greenwood's classic campaign settings for the Forgotten Realms. It was the first home of the Knights of Myth Drannor and also the starting point for later public library campaigns. Greenwood first mentioned the country in and quot;More Pages from the Pages and quot;, an article from Dragon #69 (January 1983). It's an off-handed mention, intended to build out the history of a book, but you could tell that Greenwood knew the details of the land, because he even mentions its capitol, Suzail.
Given the importance of Cormyr to Greenwood's own Realms, it's rather surprising that there was no Cormyr sourcebook in the first era of Realms publication. However, it did somewhat better in adventures. FRE1: and quot;Shadowdale and quot; (1989) and FRC2: Curse of the Azure Bonds (1989) both briefly touched upon it, while a trio of adventures were largely set in Cormyr: FRE3: and quot;Waterdeep and quot; (1989) moves across a variety of villages and into the King's Forest; FA2: and quot;Nightmare Keep and quot; (1991) is set in the nearby mountains; and most importantly FRQ1: and quot;Haunted Halls of Eveningstar and quot; (1992) revealed part of Greenwood's original starter dungeon for Cormyr.
Over in novels, the Empires trilogy (1990) gave good details on Cormyr too, primarily thanks to the presence of King Azoun IV of Cormyr on that Crusade. But for sourcebook-level details, fans had to wait over six year, until the second wave of Realms publications (and this book).
Exploring the Realms. Cormyr is of course the heart of this new sourcebook. There's complete info on the kingdom, including its geography, history, culture, and more. The cities of Arabel, Marsember, Suzail, and Tilverton, the village of Waymoot, and the fort of High Horn, get additional info, including large-scale maps.
Future History. Years later, German publisher AMIGO would compile the Dalelands and Cormyr books into a single volume, Die Tall and auml;nder and amp; Cormyr (1999).
Meanwhile, in the US, Cormyr marked the beginning of a number of publications about that classic Realm. Elminster's Ecologies (1994) described the Stonelands (and other nearby landscape), then Volo's Guide to Cormyr (1995) offered a pub-level look at the land. Cormyr: The Novel (1995) followed, and would become the start of and quot;The Cormyr Saga and quot;. Never again would the realm of Cormyr be as forgotten as it had been in the first six years of Realms publication.
About the Creators. Haddock worked on a few scattered D and amp;D products, starting in 1993. In 1994, he also contributed to Elminster's Ecologies (1994), which detailed nearby lands.
About the Product Historian
The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of and nbsp;Designers and amp; Dragons and nbsp;- a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.