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Apex (5E version)

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Apex (5E version)Publisher: Dias Ex Machina Games

NOTE: and nbsp;This product requires Ultramodern5 and core 5th Edition rulebooks. (www.drivethrurpg.com/product/190188/Ultramodern5-5th-Edition)

History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. and nbsp; As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. and nbsp; But they never completely vanished. and nbsp; Each generation, such a rare being appeared with abilities subtle to extreme. and nbsp; However, despite their desire to reveal themselves, forces continually prevent them from doing so. and nbsp;

To many of those who know them, they're of an inferior class. and nbsp; To others, including themselves, they are considered an improvement on the design of man, an upper echelon. and nbsp;

The apex.

Apex is a module for DEM's Ultramodern5, and nbsp;a plug-in rather than a full setting: a set of rules and ideas to allow any number of homebrew settings to work within it. and nbsp; There is a basic background involving people who gain unnatural powers, but don't let that limit you if you wish to use it as a jumping off point.

Apex includes the following: and nbsp;

--Tier-based talent acquisition. Over 180 upgradable super-powered talents, totalling over 950 different variations. and nbsp;

--New sacrifice rules to trade penalties for new talents.

--Eleven new backgrounds and apex-themed life events. and nbsp;

--Eleven new ladders to focus your superpowers.

--New adversary templates and monsters.


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