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Fallout: The Roleplaying Game Wanderers Guide Book (PDF)

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Fallout: The Roleplaying Game Wanderers Guide Book (PDF)Publisher: Modiphius

Explore the Unknown!

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Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer’s Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles, and send them into the wasteland to face deadly new adversaries.

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The Wanderer’s Guide Book includes a wealth of content for both players and gamemasters. If you want new character origins, perks, and equipment, you’ll find them here. If you want quick and easy scavenging locations, look no further! But watch out for the expansive bestiary full of creatures and factions that make the wasteland so dangerous.

Within the 236-page Wanderer’s Guide Book PDF you will:

  • Create new characters from brand new origins, including the Brotherhood Outcast, Child of Atom, Nightkin, robots, and more!
  • Scavenge anywhere in the Wasteland with pre-built locations or use them to create your own! Spend your Luck for chances at more loot!
  • Get ahead of the competition with 54 brand new perks. Become fireproof, fight like a gladiator, work those healing hands, or become a natural born survivor. Remind everyone why you’re SPECIAL.
  • Loads of new equipment just waiting to be found in the Wasteland! Create your own legendary weapons and armor!
  • Introducing vehicles and new rules to tear across the Wastes! Roll in style in a Chryslus Cherry Bomb or soar the skies in a Vertibird.
  • Create unforgettable legendary foes and creatures with new optional rules. Evolve your enemies with new legendary abilities that mutate as the fight goes on!
  • Face off against a myriad of new creatures and foes from cryptids, mutated experiments, and iconic factions across the East and West coasts.

This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.

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© 1997-2024 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.


At The Gates Ashcan Edition

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At The Gates Ashcan EditionPublisher: Onyx Path Publishing

On the continent of Everend in the world of Gaia, magic suffuses everything, keeping all in harmony. The seven nations of Everend maintain peace after centuries of struggle — a peace now rapidly deteriorating. In an explosive demonstration of power, one nation pierced reality and called forth daemons from the Void through the resulting gates.

Now, all nations rush to gain daemonic magic for themselves. As the nations prepare for battle, common folk go about their daily lives fearing the brutality of war and the daemons’ incomprehensible power. All the while, the Void spilling through the gates collides with Gaia’s magic, creating Void-tainted landscapes. The taint transforms wildlife into ravenous beasts that rove across Everend. The balance has been upended.

Everend needs heroes to stop the march of destruction and to help people understand their place in the new world.

Will you heed the call?

At the Gates: Ashcan Edition is an early access experience designed to introduce you to the world of Everend and get you started playing the game today.

Inside you will find:

  • Details on how to play Storypath Ultra.
  • Four pre-made characters, along with all the rules necessary to play and understand them.
  • Rules on two nations and a couple of antagonists in which to set your story.
  • A short scenario to introduce you to the world.


Note: This is the Advance PDF release. We're collecting errata comments before preparing the final PDF and the Print versions of the book. Anyone who purchases the Advance PDF will automatically get the final PDF added to their Library. Also, they will get a discount on the Print version. Be sure your Account is set up to receive emails from Onyx Path Publishing. This is the only way the discount will be offered.


Also available now from Onyx Path Publishing:

The World BelowThe World Below Ashcan Edition

The World Below provides. But you must dig. You must explore. You must map. You must build. You must defend. 

The World Below provides, but only to the worthy. 

The unworthy fall, consumed by bugs, lava, acidic fog, the vagaries of Kaos, and the World Below’s convulsing tunnels.

The World Below is your home, your prison, and your alien world, containing terrible threats and wondrous discoveries.

The World Below Ashcan Edition is your introduction to The World Below.

The World Below Ashcan Edition includes:

  • A new game of subterranean fantasy, exploration and discovery, survival and horror, from Onyx Path Publishing.
  • Everything you need to get started, from major setting beats to playable characters and the Storypath Ultra rule system.
  • Powers, antagonists, and a complete scenario to get your game started immediately.
  • A major teaser of what's to come in the full version of The World Below.

The Fifth Frontier War

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The Fifth Frontier WarPublisher: Mongoose

The Third Imperium has fought four Frontier Wars against the Zhodani Consulate and its allies. Worlds have changed hands, borders have been readjusted, but never has the Imperium been seriously threatened… until now. As Zhodani battle fleets emerge from jumpspace at Regina, Efate, and Jewell, something is different this time.

The Imperials are divided, arguing over who should be Sector Duke even as raiders tear through the Lunion and Glisten subsectors. Lanth is under ground attack. Extolay is burning. The Imperial response is fragmented and ineffective. Reinforcements are months away and the Sector Admiral is frittering away what forces he has.

Jump into a trench at the Fall of Lanth or join the intrigue at the ducal court at Mora. Run weapons to Ine Givar insurgents or chase Sword Worlds raiders across Lunion. Hold back the Zhodani tide at the First Battle of Regina or lead the breakthrough of the 40th Fleet as it lunges at Macene.

These are the great events that will shape the future, and it may be that the outcome rests on the actions of your Travellers.

The Fifth Frontier War is the first sourcebook in this massive campaign that can span years of play and will powerfully alter the future of the Charted Space universe.

Delta Green Evidence Kit: God's Teeth

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Delta Green Evidence Kit: God's TeethPublisher: Arc Dream Publishing

WHAT YOU SEE HERE MAY NEVER BE FORGOTTEN

The campaign Delta Green: God’s Teeth takes Agents through horrors beyond imagining. In this evidence kit we bring to light moments best left in darkness. Gathered by God’s Teeth chapter, these pieces evoke the awful truths of the threats that face the Agents. This kit asks players to see themselves and the powers that claim them. It scatters hints and implications like shards of shattered glass.

  • GO FORTH: Fragments from the Agents’ world and a summary of a dreadful tome.
  • THE LONG YEARS: Maps of pursuit of a foe in dire need of destruction.
  • WHITE TEETH: A pamphlet, a flyer, a birth certificate, a map; a glimpse of a video that gets more distressing with every view; summaries of important texts.
  • THE SPIRAL: Covers and summaries of seven books on the life of the Agents’ most dangerous foe.
  • THE HIDDEN GOD: A summary of the enemy’s deepest secrets and a poster that holds the rules by which lives and souls are ruined.
  • SREDNI VASHTAR: He was a god who laid some special stress on the fierce impatient side of things.

Every purchase of this  evidence kit includes a free PDF download.

Print these handouts for yourself. Share them on the table, the bulletin board, the screen, the clean white wall. Wherever the players gather, a Nameless God waits.

KUROI

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KUROIPublisher: Candlenaut

This discount is for the limited time only - Pocket Quest 2024!

From the author of the bestselling games ENTITY and Campfire Story comes a new solo cyberpunk game, KUROI. 

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In addition to simple but rich rules, the game also features top-notch artwork from world-renowned illustrators to visualize its own unique world.

Kuro is a cyberpunk setting which pays homage to the greatest giants of the Cyberpunk genre, of which the author has been a die-hard fan since the early 90s.

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The game is played on a 6x6 inch grid and is a so-called micro wargame. You progress from level to level of a heavily guarded corporate building, trying to fulfill the objectives of your Heist.

The game uses a unique Action roll system with two rerolls (Yatzee style) that you must tactically manage in your turn by using these dice to buy various actions and enhance them.

In the game, you can choose several ways to progress through each level, you can be stealthy or manipulate enemies or go all out with your entire arsenal.

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Permanently improve your character from Heist to Heist with cyberware and try to complete Heists in the buildings of the most influential and dangerous megacorporations.

Kuro also offers various tables and generators to support storytelling, such as different factions, corporations, events, complications, rewards, weapons, items, cyberware, and different types of Heist levels.

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In case you don't own any miniatures, you can download a grid and a set of miniature portrait tokens to substitute it.

GRIMROOK - City of Oldskull

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GRIMROOK - City of OldskullPublisher: Kent David Kelly

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The greatest city of miracles, gods, and demons,

Unveiled at last in all its darkly radiant glory …

Embark upon an unforgettable journey as you venture through raven-guarded gates to behold the unrivaled majesties of Grimrook, a gothic and labyrinthine fantasy city filled with untold mysteries and endless paths to sword and sorcery adventure.

Grimrook looms as the war-torn citadel of Overlord Khom Orthruul, the last bastion of powers sacred and unholy, standing in bold defiance against Great Cthulhu, the Legions of the Lich Queen, and the Golden Death of the Yellow King.

This massive all-edition, all-game core setting book transcends the limits of any one game. Whether you prefer Dungeons, Dragon Slaying, Essentials, Shadows Dark, Labyrinths, Iron Crowns, War Hammers, or Wizardry, 1E or 5E, Basic or Advanced, group play or solitaire, only Grimrook stands ready and able to serve as the heart and spirit of your campaign.

Herein you will find an unparalleled dragon’s trove of gaming material, infused with deep Roman, Etruscan, Peganan, Hyborian, and Lovecraftian lore, unified into one epic setting.

This 522-page tome is brimming with thousands of encounter ideas, random tables, locales, festivals, deities and demigods, named and personalized NPCs, henchmen, cited wilderness regions, quest hooks, and much more besides.

You will not believe the wealth of playable lore contained herein. Whatever path to glory you will choose, for good or for evil, Grimrook offers Game Masters and players an entire lifetime of adventure.

You will soon learn why Grimrook is the most ambitious fantasy city setting ever created. Lead your mercenaries, take up staff and steel, heed the call of the Fated, or the Damned. Whatever gods or demons you dare pray to for your strength, honor them now. Our caravan leaves today!

Another fine release, the very first in a long-awaited epic series, from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.

(170,000 words, 99 tables, 522 pages.)

To view the entire library of available titles for Castle Oldskull, Hawk and amp; Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

Disclaimer: This product contains assets that were procedurally generated with the aid of creative software powered by machine learning.



Mission: ImPAWsible

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Mission: ImPAWsiblePublisher: T-Rex Games

Special Limited Time Discount Pricing During Pocket Quest 2024!

Three raccoons in a trench coat saving the world.

Greetings Agent Omega. This is your Mission: ImPAWsible.

Mission ImPAWssible Polariods

Mission: ImPAWsible is an improvizational roleplaying adventure game of high stakes and hilarious capers where three raccoons in a trench coat pose as the globe’s greatest super spy to enter the world of international espionage.

One raccoon is the head, one is the torso and hands, and the other is the legs and feet. What could go wrong?

This crew of unlikely heroes will have to balance the stress of saving the world while maintaining their disguise, all without melting down. Can you outfox the world's most nefarious villains with nothing but your wits, a trench coat, and a trio of raccoons? Probably not... but you'll have a lot of fun trying!

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What's Included?

  • Easy To Learn Mechanics: Suitable for players and GMs of all experience levels with unique push-your-luck coin flip mechanics that prioritizes fun and minimizes complexity.
  • Fast Character Creation: Create a unique crew of raccoon bandits, each with their own role and equipment, to carry out thrilling capers in 5 minutes flat.
  • Tons Of Advice: Loaded with advice, ideas, tips, and tools from pros to make creating and running memorable heists and capers a breeze.
  • Generate Over 2.7 BILLION missions: Packed with tables for generating opening capers, vile villains, nefarious plots, cinematically dramatic locations, hazards, security measures, death traps, and totally unexpected twists that let you generate nearly endless missions!
  • Collect Semi-Useful Trash: Raccons can root for more than 100 pieces of semi-useful trash to help on their caper!
  • Printable Handouts: Beautifully designed low-ink mission sheets, character cards, and GM Tools
  • Guaranteed Shennanigans: Hilarious hijinks and silly shennanigans for the whole fmaily are guaranteed!
  • Mission ImPAWsible Bingo: Play bingo during the adventures with spy movie tropes in an attempt to win top billing for the film adaptation of the mission!

Mission ImPAWssible RPG Back Cover

Things You Might Say After Playing It:

"Never knew I'd find my life's calling pretending to be the legs of a raccoon spy. My ab workout from laughing so hard is just a bonus!"

"If you thought herding cats was hard, try coordinating a raccoon heist. 10/10 would recommend for a hilariously chaotic game night!"

"I've played many roles in my gaming career, but 'raccoon torso' is now my crowning achievement. I laughed, I cried, I accidentally ate trash. A masterpiece."

"This game proves that espionage is best left to the professionals... unless the professionals are raccoons."

"Our mission was a failure, but our spirits were high—mostly from the floor being lava and us raccoons being notoriously bad at understanding human norms. 10/10 Would get arrested again!"

"Who knew that pretending to be a raccoon in a trench coat would lead to the most intense snack negotiation of my life? Three cheers for snack-based diplomacy."

"Successfully infiltrated a gala, danced with a diplomat, and only fell over seven times. My life is complete and my career as a raccoon super spy is looking up!"

"I've led guilds in MMOs and commanded armies in strategy games, but nothing prepared me for the tactical complexity of three raccoons trying to open a door."

"Forget about saving the world, the real challenge is figuring out who gets to be the head and who's stuck being the feet."

"Turns out, the secret to world peace might just be three raccoons in a trench coat trying to buy a latte without arousing suspicion. It's the laugh riot we all needed."

"I think this game cured my depression. Forever."

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Delta Green: Meridian - APU8167

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Delta Green: Meridian - APU8167Publisher: Arc Dream Publishing

THE DYING OF THE LIGHT

Joplin, Missouri. The crossroads of America. In the dying days of summer 2018, two investigators drive into town from Washington, D.C., on a case that looks like a waste of time and resources: to investigate the   nances of a rural shelter for homeless youth. It looks like poison to careers that are already on life support. Unless there’s more to it. Unless the ghostly lights of tall tales really do rise over the black woods. Unless the leaves whisper with memories beyond life and death.

Delta Green has to find new Agents somewhere.

Meridian introduces two such recruits, beleaguered federal agents from a career-killing task force. They seek a church too poor to follow the law. They find something else entirely.

Meridian is a complete scenario for Delta Green, the role-playing game of Lovecraftian horror and conspiracy. It is playable with the full rules in Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. Learn more at delta-green.com.


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D100 Space - Galaxy Builder (Book 2)

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D100 Space - Galaxy Builder (Book 2)Publisher: Martin Knight

The D100 Space Galaxy Builder (Book 2) adds to D100 Space a way to create and explore new and fascinating galaxies. Your captain will travel the galaxy, interacting with star systems, space stations, and military docks; and explore unique and dangerous planets in search of adventure. They will discover missions and may even have events sprung on them as they explore the darkest reaches of space.

You will need the D100 Space rule book to use this book.

WHICH PRODUCT IS RIGHT FOR YOU?

Below are some details on the PDF and Print on Demand options available to you, which might help you to choose which product is right for you.

The Watermarked PDF is what we refer to as the Digital Edition. The watermark is very small and appears at the very bottom of every page on the left hand side. It will show your account name and an order number; it will not block or cover any of the text inside the book. The pages have a white background.

The Hardcover, Premium Color Book is what we refer to as the Collector’s Edition. It has a collector’s badge on the front cover and a gold spine effect. The pages inside are printed in full colour with a background on premium paper. The book has a glossy hardback cover. Please note: There is not a Collector’s Edition of the Watermarked PDF, and so if you choose the “Watermarked PDF + Hardcover, Premium Color Book” option, the PDF you download does not have the full colour background.

The Hardcover, Standard Color Book is what we refer to as the Hardback Edition. It has a standard badge on the front cover and a blue spine. The pages inside are printed in colour on a white background and on white paper. The book has a glossy hardback cover.

The Softcover, Standard Color Book is what we refer to as the Softback Edition. It has a standard badge on the front cover and a blue spine. The pages inside are printed in colour on a white background and on white paper. The book has a glossy softback cover.

PLEASE BE ADVISED: At times the print on demand books will need to be updated and may be temporarily withdrawn from the product range. This process can take a few months to complete, and will become available as soon as the update is complete. We are sorry for any inconvenience this may cause.

Watch a 6 minute video (below) to discover more about the print on demand books and watermarked pfd.

Warhammer Fantasy Roleplay: The Hahnbrandt Militia

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Warhammer Fantasy Roleplay: The Hahnbrandt MilitiaPublisher: Cubicle 7 Entertainment Ltd.

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The Reikland may be considered a civilised land, a Grand Province of the Empire and home of its capital, Altdorf. However, much of the land is a dangerous territory, a wilderness of hilly moorland and trackless forest. The province must be defended from enemies within and without. Her people are ready to form such a defence. Hahnbrandt is one of the province’s more productive mining towns. Its militia is a mostly professional force, employed by Graf von Wallenstein to guard the town and shipments of ore. The Hahnbrandt militia patrols around the town, offering the miners some protection from the innumerable dangers of the neighbouring Hägercrybs.

This supplement provides GMs of Warhammer Fantasy Roleplay with templates and profiles needed to create the types of soldiers that might be found garrisoning settlements throughout the Empire, or making up the ranks of the nation’s armies. As well as templates for Halberdiers, Scouts, Captains, and other sorts of soldiers, the supplement provides particular detail on four of the officers responsible for the Hanhnbrandt Militia.

  • Captain Hilde Proell — an old soldier who takes her responsibilities seriously, the loyal eyes and ears of the graf and a careful commander of his forces.
  • Captain Alaric Marks — a nobleman with the common touch, Marks is beloved by his troops, but more for his habit of ensuring they spend their time carousing rather than undertaking tedious drills.
  • Captain Gisels Tarendorf — the officer in charge of Hahnbrandt’s Scouts, professional and respectful, but a follower of Ranald with subversive tendencies.
  • Sergeant Arnolf Freer — a talented halberdier and ringleader of a gang of blackguards seeking to prey upon those they are paid to protect.

Encounters with the militia are detailed, providing GMs with ideas on how a meeting with the defenders of the Empire’s far-flung communities may not always be straightforward, and could potentially lead a band of unwary Characters into the murky worlds of criminality … or politics.

You might also be interested in The Warband of Bayl of Many Eyes, a band of savage Norsemen, dedicated to the Plague God, pursuing a mysterious mission, together with templates and ideas on how to create different sorts of Chaos Warrior and use them in Warhammer Fantasy Roleplay.

Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2024

Grimdark Future World Book

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Grimdark Future World BookPublisher: onepagerules

Grimdark Future is a story set in a war-torn sci-fi future, where humanity struggles to survive in a new galaxy. This is a universe filled with epic conflicts, mighty heroes, and daring adventurers, where species and factions face off in a battle for supremacy.

This world book gives you everything you need to know about the Grimdark Future universe, its people, locations, conflicts, and more, and serves as the ultimate guide to the setting.

The World Book is designed to be something of a setting primer, introducing fans to the wider universe of Grimdark Future (the setting of Grimdark FutureGrimdark Future: Firefight and Grimdark Future: Warfleets, games with rules available for free on our website: https://onepagerules.com/  ). 

Those excited to learn more about the Sirius Sector will have lots to discover in this book, below is just a quick break down of what fans can expect to find:

  • An overview of human history leading up to their arrival in the Grimdark Future setting.
  • An overview of the history of the Sirius sector.
  • Key locations and conflicts in Sirius.
  • Introductions to the factions, with new accompanying artwork.
  • Sections on technology, jobs and psychic powers in Sirius and beyond.
  • And much more!

Note that to play Grimdark Future, you’re going to need the core rules as well as some army lists, which you can find for free on our website: https://onepagerules.com/

Marvel Multiverse RPG: Revenge of the Super-Skrull | PDF

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Marvel Multiverse RPG: Revenge of the Super-Skrull | PDFPublisher: Marvel

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A Marvel Multiverse Roleplaying Game Adventure!

Years ago, the Skrulls attempted to conquer Earth by infiltrating it with shape-shifting agents. This event, known as the "Secret Invasion," led to a conflict between Earth's heroes and the Skrulls. Reed Richards developed a device to expose Skrull infiltrators, ultimately leading to their defeat. However, Skrulls have since found ways to maintain their disguises.

After the Secret Invasion, while Kl’rt, the Super-Skrull, rose to prominence within the newly formed Kree-Skrull alliance, the Earth hero Hulkling at its heart, a faction of Skrull extremists, known as the Children of Lost Tarnax formed, seeking to oppose the Kree-Skrull Alliance and establish a new Skrull Empire by infiltrating Earth’s superhuman communities and manipulating events to their advantage.

Team up with your friends, create your own Super Hero, and join other Marvel Super Heroes to prevent the next Skrull invasion in this exciting MMRPG adventure!

Who is a friend and who is secretly a Skrull?

Written by three-time ENnie award winning game designer Eddy Webb (Pugmire, Futurama, Firefly, Red Dwarf, and Sherlock Holmes) with stunning cover art by Matteo Lolli and maps by Mik Holmes!

Create Unlimited Free Super Heroes with Roll20 Characters!

Check out the Free Basic Rules in the Roll20 Compendium and Start Playing Today!


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This Marvel Multivers Role-Playing Game PDF includes:

  • Includes Profiles for Kl'rt, the Super-Skrull! Along with Ant-man, Daredevil, Hawkeye, Luke Cage, Ms. Marvel, and Wolverine (Laura Kinney)
  • Battle Maps

Warhammer Age of Sigmar Soulbound: Ruins of Karaznethil

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Warhammer Age of Sigmar Soulbound: Ruins of KaraznethilPublisher: Cubicle 7 Entertainment Ltd.

Karaznethil once stood as a bastion of friendship and ingenuity, a rare societal amalgam of Dispossessed Duardin and Alarielle’s children, the Sylvaneth. Living together, they worked marvels, wondrous designs rooted in nature and improved by time-tested karak inventiveness, a home forged and grown from the metallic flora of Chamon’s woodlands. 

But in the Mortal Realms, peace never lasts. The Ruinous powers returned to Chamon and, with their return, overthrew Karaznethil. Now, the township lies in ruin, an ever-growing blight of Nurgle’s doing. The remnants of Karaznethil’s people lie in wait, watching their home from afar, hoping that one day the right heroes will come along to shift the balance of power…

Sample spread from Karaznethil showing an overgrown city and a Nurgling

The Ruin of Karaznethil is an exciting and storied adventure location, an ancient ruin ripe for exploration and discovery by a party exploring the Realm of Metal – Chamon. Infested by Grandfather Nurgle’s mightiest daemons and blights, aim to liberate the township, purge it of disease and return it to the hands of its former people, or simply delve in to recover the treasures hidden within; rare artifacts crafted by Duardin and Sylvaneth hand.

This supplement requires the Warhammer Age of Sigmar Soulbound Core Rulebook to enjoy! If you wish to further explore Mortal Realms, the benighted city of Ulfenkarn is home to endless, blood-soaked peril! If you've enjoyed this PDF, keep an eye out for the Age of Sigmar Soulbound: Ruins of the Past later this year.

Sample spread from Karaznethil

Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2024

Genesys - War for the Throne

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Genesys - War for the ThronePublisher: EDGE Studio

War comes to the throne of the Imperium!

A­fter their defeat thousands of years in the past, everybody thought that they were gone forever. But now, the Mahact Gene-Sorcerers are back! And the return of those baleful tyrants has plunged the galaxy into chaos and panic.

Now one of the Mahact has decided to crush the insolent mortals who dare defy him once and for all. Once the Galactic Council has been ground to dust beneath his fleet and legions of thrall clones, the rest of the galaxy will face a simple choice: submit…or be destroyed.

Only the Keleres can hope to defeat this evil. When one of the Galactic Council’s early warning surveillance stations goes silent, a team of operatives must discover if this is the prelude to an invasion. Little do they realize that this will plunge them into a maelstrom of treachery, mystery, and warfare that sees the fate of the galaxy resting in their hands…

This supplement for the Genesys roleplaying game includes:

  • A thrilling, three-part adventure for new or intermediate players that takes them from the depths of space to the heart of galactic power.
  • Opportunities for intrigue, investigation, and thrilling combat on the ground and in space.
  • A host of diabolical enemies from murderous robots to deranged cults, culminating in a showdown with one of the most powerful villains to plague the galaxy!
  • The chance to earn glory and honor, and even take command of a powerful warship during the final epic battle in the skies above Mecatol Rex!

War for the ­Throne is an adventure book that takes place in the universe of Twilight Imperium, a universe explored in the sourcebook Embers of the Imperium. To play those adventures, you’ll also need a copy of the Genesys Core Rulebook.


This is Free Trader Beowulf

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This is Free Trader BeowulfPublisher: Mongoose

This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe of Charted Space, it would become the longest running SFRPG in the industry.

However, its path would not be simple. After Traveller reached its early apogee just four years in, it would face decades of increasing problems, raising many questions. Why did GDW decided to shatter their Imperium? What led them to seek outside help to produce the second edition of the game? Why did they abandon the Traveller game system with their next revision? How could such a popular publisher face bankruptcy just two decades on? Similarly, what happened to Imperium Games, QuikLink Interactive, and others who followed in GDW’s footsteps as the inheritors of the Traveller legacy? And finally, how did Mongoose Publishing reach into the past and bring Traveller back to its position as the industry’s best-loved SFRPG?

This volume answers those questions and more. It tracks Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many licensees. Most importantly, it tells how Traveller fell into increasing darkness before descending into a Long Night, and how it rose again as a phoenix.

From the author of Designers and amp; Dragons, which told the story of the entire roleplaying industry, comes the intimate history of a single roleplaying game, culled from hundreds of primary sources and interviews.

 A Designers and amp; Dragons System History

Achtung! Cthulhu 2d20 Starter Set (PDF)

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Achtung! Cthulhu 2d20 Starter Set (PDF)Publisher: Modiphius

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Welcome to the Secret War! In this Achtung! Cthulhu 2d20 starter set, you’ll get your first glimpse into the hidden globe-spanning conflict between the forces of good and evil! Only you and your scrappy band of heroes can defeat the malignant forces of the occult, and the malevolent might of their Mythos masters!

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Punch brain-sucking horrors in the tentacles! Ride drilling machines at top speed through terror-filled tunnels! Peer deeply into musty tomes of eldritch knowledge never meant for the eyes of mere mortals! Wield powerful magic and potent psychic powers to fight uncanny threats!

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Achtung! Cthulhu 2d20 immerses you in a world of fast-paced pulp adventure, occult horror and incredible feats of derring-do. Explore ancient ruins and forbidden knowledge! Battle fanatical cultists, crazed scientists, evil sorcerers, deadly Deep Ones and bizarre alien threats!

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Laugh in the face of reality-warping nightmares from beyond the stars! Grow in power, gain experience and develop new skills in a series of exciting globe-trotting adventures... until you’re ready to face down the mind-shattering Master of R’lyeh - dread Cthulhu himself!

  • Starter rules to quickly launch you into Achtung! Cthulhu’s cinematic world of pulp adventures!
  • Among the Wolves, a thrilling 60 page three-act starter mission which takes you from Dunkirk to the heart of an alien hive city!
  • Six pre-generated characters so you can play right away and quick reference sheets to help players master the rules.
  • Six digital maps and over 100 tokens to run battles and encounters.
  • Quick reference sheets to help players master the rules.

Warning: Danger! A Children’s Guide to Mines and Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси)

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Warning: Danger! A Children’s Guide to Mines  and  Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси)Publisher: Skirmisher Publishing

This dual-language English and Ukrainian publication includes full-color illustrated cover surfaces and 24 black-and-white interior pages with two-dozen coloring book images, two puzzles, and a board game. 

One of the most serious threats to children in Ukraine, especially those in parts of it that have been occupied or fought over, is the presence of landmines and unexploded ordnance like grenades, fuzes, firing devices, and submunitions. In response to this tragic and frightening situation, we have created this activity book and will be distributing as many copies of it as possible to vulnerable children in Ukraine (and all proceeds from its sale will go toward those efforts). 

They Came From CLASSIFIED!

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They Came From CLASSIFIED!Publisher: Onyx Path Publishing

Listen up, agent. We’ve secured firm intelligence that agents of SMERSH, PHANTOM, STENCH, and similarly inclined villainous alphabet groups intend to execute some damned rotten deeds from all corners of the globe, and it’s up to stalwart, queen and country types like you to stop them!

We’ll be outfitting you with a top-of-the-line Aston Martin (with machine guns just above the headlights), the finest in Italian suits (with knockout gas in the lapel button), a pen that goes “bang,” then sending you into enemy territory to clean these blighters’ clocks!

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Your plane leaves in an hour. Time enough for a martini or cup of tea, wouldn’t you say? I prefer mine stirred counter-clockwise.    

They Came from [CLASSIFIED]! is the latest in the They Came From… line of tabletop roleplaying games. [CLASSIFIED]! sees characters ranging from talented adventurers and agency quartermasters, to dashing spies and sexy provocateurs, embracing all the excitement, gadgets, and mayhem of the spy movies and detective TV shows prevalent from the 1960s onward. Whether you’re a Moore-era Bond fan, an aficionado of John Steed and Emma Peel’s adventures, or an Austin Powers-esque swinging cat, [CLASSIFIED]! has everything you need for a groovy, espionage-filled story.

They Came from [CLASSIFIED]! uses the Storypath System, which is contain in full in the pages of this book.

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They Came from [CLASSIFIED]! includes:

  • Five new playable Archetypes, introducing the Adventurer, the Detective, the Operative, the Provocateur, and the Quartermaster!
  • New Cinematics, Quips, Twists, and all new Fiendish Plots!
  • A rogues gallery of renegade agents, enemy spies, science fiction supervillains, and dastardly henchmen!
  • Everything a Director needs for running games ranging from the seriousness of The Ipcress File or Tinker, Tailor, Soldier Spy, to the innuendo of The Spy Who Loved Me and the silliness of Austin Powers!
  • Two full missions you can run straight from this book!

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Also available now from Onyx Path Publishing:

They Came From the Cyclops's Cave!They Came From the Cyclops's Cave!

They Came from the Cyclops’s Cave! is the latest in the They Came From… line of tabletop roleplaying games. Cyclops’s Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward. Whether you’re looking to channel an epic like The Thief of Bagdad or grim fantasy such as The Sword and the Sorcerer, Cyclops’s Cave! has everything you need for swashbuckling, noble heroism, and monster slaying.

They Came from the Cyclops’s Cave! uses the Storypath System, which is contain in full in the pages of this book.

They Came from the Cyclops’s Cave! includes:

  • Six new playable Archetypes, introducing the Champion, the Dreamer, the Inhuman, the Puppet, the Sage, and the Scoundrel!
  • New Cinematics, Quips, Fiendish Plots, and all new Magical Effects and Fantastic Settings!
  • A deep bestiary of creatures and critters from trolls, chimeras, and giants, to dragons, orx, and necromancers!
  • Everything a Director needs for running games ranging from the epic feel of Clash of the Titans or The 7th Voyage of Sinbad, to the sword and sorcery of Krull and Conan and the campness of Xena: Warrior Princess!
  • Two full quests you can run straight from this book!

The Vaelorian Codex - The Official Ker Nethalas Zine - First Issue

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The Vaelorian Codex - The Official Ker Nethalas Zine - First IssuePublisher: Blackoath Entertainment

The Vaelorian Codex is Blackoath Entertainment's official zine for Ker Nethalas: Into the Midnight ThroneEach issue of the Vaelorian Codex offers a mix of short content updates for Ker Nethalas, such as new Domains to explore, new rules and systems, explorations of specific themes within the game, new enemies and items, and more. 

In this First Issue, you will find:

  • Commoner Player Characters: Instead of playing as an experienced fighter, start the game as a helpless commoner, making surviving the necropolis that much harder, but potentially more beneficial. 
  • Flaws and amp; Merits: New ways of personalizing your character, granting them both an edge and a potentially fatal failing.
  • Optional Rules: A collection of new, optional rules, ranging from new damage types for weapons, ways to speed up combat, and more.
  • The Cult of the Crow: A new Domain, written by the one and only Alan Bahr. Will you survive the strange machinations of this sect of Kalatha worshipers?
  • The Bonefields: A whole new Domain for your survivor to explore, full of treasure but also uniquely powerful enemies. Will you face the wandering Flesh Giant, or hide from its shadow?
  • New enemies (both regular ones and Overseers), new items, events, and much more!

This is not a standalone game. A copy of Ker Nethalas is required in order to play.





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