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  • 07/23/17--10:59: The Genesis
  • The GenesisPublisher: Fat Goblin Games

    Can you survive Genesis?

    Our World, 1633 A.D.: The apex of the biggest religious war of all time. Europe is devastated by two vast clashing armies: Sweden and France on the Protestant side, the Holy Roman Empire and Spain on the Catholic one. The most powerful man on the Continent is also the evilest and mdash; Cardinal Richelieu, an ecclesiast by rank, but de facto warlord. It is the Thirty Years and rsquo; War.

    But someone is watching. Monad, a mysterious, disembodied entity cries in anguish at every combat, at every slaughter, at every witch hunt. The publication of Les Grandes Mis and egrave;res de la Guerre (The Great Miseries of War), a series of 18 ghastly etchings depicting the horrors of war, destroys the last sparks of hope residing in Monad and rsquo;s soul: the being decides to build a private World in which the original tenets described in the first book of the Bible, The Genesis, would be strictly, directly applied.

    But Monad it is not so mighty. For reaching that ambitious goal, it needs more raw power. And it is ready to make a terrible pact to gain it: Monad travels throughout space and time, and in the hollow and cold Void that lingers at the end of the Universe, it meets the horrible Outer Gods. No one knows what happens there; but the fruit of this mad copulation is Domhan, the little, artificial world that Monad desires so intensely.

    The Genesis is a brief campaign of adventures for the Fifth Edition Fantasy of the and ldquo;World and rsquo;s Most Popular Fantasy Roleplaying Game. and rdquo; Starting with 1st level characters, you will be able to reach the fourth level in the process of completing the five scenarios in this book.


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  • 07/24/17--02:51: Madness in Freeport (SotDL)
  • Madness in Freeport (SotDL)Publisher: Schwalb Entertainment

    Madness Reigns!

    A Classic Freeport Adventure for Shadow of the Demon Lord!

    The Freeport Trilogy concludes with this thrilling adventure set in the grand City of Adventure. The unveiling of Milton and rsquo;s Folly draws near, and the player characters must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead, though. Sea Lord Drac has his eyes on the PCs and they may not survive his malefic attentions. Although this adventure completes the story that began in Death in Freeport, you can run this adventure as a standalone scenario, using it to introduce Freeport to master characters.

    and nbsp; and nbsp; and nbsp; and nbsp; To make use of this adventure you need a copy of Shadow of the Demon Lord. While not expressly necessary, having the Shadow of the Demon Lord Freeport Companion, the Demon Lord and rsquo;s Companion, and The Pirate and rsquo;s Guide to Freeport from Green Ronin Publishing will certainly enhance your experience. and nbsp;


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    Darkwoulfe's Token Pack - Customizable Armor Kit Pack 3 - Men-at-ArmsPublisher: Darkwoulfe and #039;s Digital

    This token pack consist of 208 uniquely designed, 3D rendered VTT tokens and parts, depicting various characters that could be used to represent, or create representations of, various archetypes wearing Chainmail, Scalemail, Studded Leather, Banded and other armor types. The token parts can also be used so you, the user, can create hundreds of different combinations. Mix and match them with my other token sets using your favorite transparent .png friendly paint program and the possibilities jump into the thousands. The more sets you buy the more you can make. These tokens are suitable for use with any fantasy role-playing game and are optimized for virtual table top (VTT) play. Darkwoulfe's Character Kits help you fill your game session with character!

    Feedback is always appreciated!


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    6 Hazardous Hooks: Deadly Deep-Space Distress CallsPublisher: Grinning Skull Studios

    Grinning Skull Design Studios brings you the first in the new title series and quot;6 Hazardous Hooks and quot;, a series that outlines six adventure ideas for your RPG game.

    Deadly Deep-Space Distress Calls presents six detailed adventure ideas and amp; hooks, all based around sci-fi emergency signals from the deep darkness of space!


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  • 07/24/17--02:57: All of Their Strengths
  • All of Their StrengthsPublisher: Malachi Sharlow

    The city has a secret food chain, a hidden game of predator and prey playing out in every alley, every shadowy corner, and bangin and rsquo; nightclub. The Kindred - vampires, werewolves, and a hundred others - hunt humans for food and pleasure.
    They have ruled the night for centuries, but the game is about to change. There and rsquo;s a new predator in town, and it feeds on jerks.
    Hybrids, born of mixed Kindred lineages, but stronger than any of them, and twice as cool.


    All of Their Strengths is an action-packed role-playing game of tinted sunglasses, silver-lined swords, and ultra-violet bullets.


    Take on the role of the Hybrids waging a secret war on the Kindred. Play as a werewolf-witch, a ghost-mummy, or the always classic half-human, half-vampire.
    Grab your throwing stars, put on your PVC long-coat, and touch up your sweet tribal tats.

    The War of Shadows is waiting.


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    Adventure Tiles VTT Collection: Sewers and SluicesPublisher: SkeletonKey Games

    Adventure Tiles VTT Collection: Sewers and Sluices brings together 108 sewer and subterranean waterway themed e-Adventure Tiles to you virtual tabletop as 100ppi jpegs.

    Curated from SkeletonKey Games' vast library, this collection contains tiles from the following original sets -

    e-Adventure Tiles: Flooded Dungeons (38 tiles)

    e-Adventure Tiles: Sewer Chambers (38 tiles)

    e-Adventure Tiles : Sewer Tunnels (28 tiles + 4 boats)


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  • 07/24/17--16:32: Spellbooks of Porphyra
  • Spellbooks of PorphyraPublisher: Purple Duck Games

    Abra Cadabra! and nbsp; Alakazam! and nbsp; Shemhamforash and Shazam!

    An Hundred Spellbooks are here for you to claim!

    Spellbooks play an important role in the career of every arcanist, magus, and wizard. Alchemists and investigators treasure their formula books as highly as their lives. But rarely are these works given more than a glance and a mention at the game table; they are read, but never noticed. Now, spellbooks can take on a life of their own! Carl Cramer and rsquo;s Spellbooks of Porphyra from Purple Duck Games has all you could want and hellip;

    • 102 spellbooks for all official classes, some classes from Purple Duck Games, and all 8 magic schools
    • Every book comes with a boon that grows with the power of the book.
    • Rules and examples of four types of books: spellbooks, meditation books, occult books, and prayer books.
    • Guidelines for making your own spellbooks as either a GM and player, and for adding spells to existing books
    • All mentioned spells can be found online

    So get your copy of Spellbooks of Porphyra from the magnificent magicians at Purple Duck Games, where our games are what you want!


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  • 07/25/17--01:02: Ninjas and Superspies™
  • Ninjas  and  Superspies™Publisher: Palladium Books

    Ninjas and amp; Superspies and trade;

    Ninjas and amp; Superspies is the incredible world of espionage, spies and combat!

    Over 40 different types of martial arts enables players to create dozens of different types of martial arts masters! Mystic super abilities such as the Arts of Invisibility, Body Hardening, Zenjoriki, Dim Mak, and more.

    Plus Secret Agents, Cyber-Agents, Gizmoteers, gimmick weapons and clothing, super vehicles, secret agencies, secret identities, and more! All characters tough enough to take on the average superhero!

    • 17 Occupational Character Classes.
    • Over 40 types of Martial Arts, including Ninjitsu, Kick Boxing, Aikido, several types of Kung Fu, and others.
    • 48 Mystic Martial Arts super powers.
    • Bionic disguises and implants.
    • Rules for creating secret spy agencies.
    • Spies like the Gizmoteer and Cyborg Commando.
    • Super vehicles.
    • A complete role-playing game directly compatible with Heroes Unlimited and trade;, After the Bomb and reg;, and Beyond the Supernatural and trade;. Adaptable to Rifts and reg; and the entire Palladium Megaverse and reg;.
    • 179 pages by Erick Wujcik.

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  • 07/25/17--01:02: Moonlight Madness (2e)
  • Moonlight Madness (2e)Publisher: Wizards of the Coast

    The moon rises, and you feel yourself start to change. Fur sprouts from your palms, your fingers turn to claws, and a howl rips from your throat. Your clothes shred and tear as your Other Self breaks free..

    Moonlight Madness follows the exploits of six unlucky heroes trying to free themselves of the curse of lycanthropy while evading a full-scale werewolf hunt led by a crusading paladin and his doughty army. Hermits, sphinxes, dinosaurs, pixies, Amazons, bandits, and a friendly game of and quot;Dwarfenball and quot; are only a few of the challenges that stand between the heroes and the cure they seek. Will they reach the Hermitage on the Lake in time, or succumb to Moonlight Madness?

    Product History

    and quot;Moonlight Madness and quot; (1998), by Skip and Penny Williams, is a generic AD and amp;D 2e adventure. It was published in February 1998.

    About the Title. The adventure title, and quot;Moonlight Madness and quot;, is pretty generic. In fact, it's the exact same name as an unreleased album by Barry Gibb and a video game for the Spectrum ZX, both of which date to 1986. And, that might not be a coincidence
    and hellip;

    Origins (I): From the Past. As it happens, 1986 is the same year that and quot;Moonlight Madness and quot; first appeared. It debuted as the two-round AD and amp;D Masters Tournament for Gen Con 19 (1986), authored by Skip Williams and Penny Petticord and mdash; with their credits revealing that it was written before their marriage.

    The ancient lineage of and quot;Moonlight Madness and quot; means that it was written in the same era as much earlier publications like WG9: and quot;Gargoyle and quot; (1989), WG10: and quot;Child's Play and quot; (1989), and WG11: and quot;Puppets and quot; (1989) and mdash; all of which originated as RPGA tournaments in the mid-to-late '80s. This similarity would show up in both the genre tropes and adventure style of and quot;Moonlight Madness and quot;.

    Origins (II): From the RPGA. So why was D and amp;D reaching so far back into the past? It appears that Wizards wanted to highlight RPGA adventures in a way that TSR hadn't, because and quot;Moonlight Madness and quot; was one of the first adventures that they published that hadn't appeared on TSR's 1997 product schedule. Maybe they just wanted to give wider attention to a book that had originally been intended as an RPGA exclusive, or maybe updating an old RPGA adventure allowed Wizards to quickly bring a new adventure to market. Whatever the reasoning, and quot;Moonlight Madness and quot; marked the beginning of a wave of new mass-market RPGA adventures that would extended into 1999.

    and quot;Moonlight Madness and quot; includes an ad for RPGA membership, which notes that members will receive the previous year's RPGA-exclusive adventure, and quot;The Star of Kolhapur and quot; (1997).

    Expanding D and amp;D: Lycanthropy. and quot;Moonlight Madness and quot; contains a few pages of alternate rules on lycanthropy: how the disease progresses and how characters and quot;wolf out and quot;.

    Genre Trope: Silliness. As was common in RPGA adventures of the '80s, there's a bit of silliness in this one, like a sphinx wearing a girdle of feminity who's awful at telling riddles and a jann with a service contract who's sick of people asking for wishes. These sorts of light jokes were somewhat outside the norm for published D and amp;D adventures in the late '80s, and even moreso by the late '90s.

    Adventure Styles: Episodic Encounters. Rather surprisingly, given its era of origin, and quot;Moonlight Madness and quot; is largely a game of episodic encounters, with the players moving from one to the next, in order.

    Adventure Tropes: To Win You Must Lose. and quot;Moonlight Madness and quot; assumes the player characters are all lycanthropes. A typical adventure of the '90s would have included a heavy-handed introductory encounter that forced this upon the characters. Here, and quot;Moonlight Madness and quot; benefits from its tournament roots: it just lays this out as part of the starting conditions (and suggests that the GMs include encounters with lots of lycanthropes beforehand, if necessary).

    Monsters of Note. and quot;Moonlight Madness and quot; includes a wolfwere and his wolves, but for the most part it's features the sort of mongrelized bestiary that was common in RPGA adventures of the '80s, including sphinxes, dinosaurs, and faerie dragons. There are a surprising number of leveled humans, but the PCs probably won't fight many of them.

    About the Creators. Skip Williams is one of D and amp;D's longest-running authors and Sages. Penny Petticord was the fourth Network Coordinator of the RPG, started in 1984.

    About the Product Historian

    The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of and nbsp;Designers and amp; Dragons and nbsp;- a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.


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    Cat's Meow: A One Page Adventure for Savage WorldsPublisher: High Level Games

    Excuse me, my cat is lost. Can you help me? She and rsquo;s a ginger cat, and this isn and rsquo;t the first time she and rsquo;s gone missing. If it was just a day or two, I wouldn and rsquo;t be worried. I and rsquo;ll pay you (an extreme amount) to help me find her.

    This is an adventure set in a urban setting that starts with a plea for help, includes a short investigation, and culminates with an encounter with a myusterous cult with an extradimensional connection. and nbsp;

    This product is the first of a series of One-Pagers, single page adventures that are perfect for a player or GM without a lot of time or running short on ideas.

    It can be dropped into any setting and is written so that it can be run as a starter quest, part of a longer adventure, a side quest if you are out of ideas, or even as a one-shot adventure! and nbsp;

    Not only that, but we have chosen to include the lionoid race you see pictured on the front cover, the Chatoulim, as bonus material to add to your campaign or even provide as an option for your players who want something a little out of the box. and nbsp;

    Please let us know how you think we did and if your group enjoyed it!

    and nbsp;


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  • 07/25/17--01:02: Havens of the Great Bay (2e)
  • Havens of the Great Bay (2e)Publisher: Wizards of the Coast

    Sailors of fortune, dealers in danger...

    Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary crew before they could even load a ballista.

    A shout from the crow's nest turned all eyes to the east. and quot;Pirate ship rounding the isles! and quot; Every sailor hustled to battle stations. But the next cry chilled the blood of even the oldest mate. and quot;Something in the water to starboard! Sturgeon...no! A tentacle! Ready ballistas! It's the Kraken! and quot;

    Wrapped along the shoreline of the Krakennauricht, the nations of Brecht?r thrive on - and are challenged by - their relationship with the waters of Cerilia. Undisputed masters of the sea, the Brechts have carved out a niche as merchants, traders, and seafarers, avoiding imperialism of the Anuireans and the predations of the awnsheghlien. The Brecht ports promise a steady flow of heroes, villains, goods, information, and oppurtunities. Wheter characters are looking for adventure, a place to disappear, lands to conquer, or magic to control, they'll find it here - if pirates, monsters, and double-crossers don't find them first!


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  • 07/25/17--06:14: The Adventure Squad
  • The Adventure SquadPublisher: Polaris Games

    The adventure squad

    In 1970 a group of highly skilled technicians, scientists and researchers were brought together by the international billionaire Marcus Champion. With the authority of a United Nations sanction, he trained them on state of the art equipment on land, sea and air. Their assignment was clear; they were to be rescuers, explorers, adventurers and enforcers of international law. These are the stories of the Adventure Squad.

    The Adventure Squad is a role playing game based on David Black and rsquo;s The Black Hack, which is based on the grandfather of all role playing games itself. The Adventure Squad is loosely based on and inspired by a toy line from the 1970 and rsquo;s that included 12 and rdquo; action figures with life like hair and kung fu grip. The player-characters are members of a global squad of adventurers who use advanced gadgets and vehicles to embark on missions of daring in the name of international peace. Let the adventure begin!


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  • 07/26/17--09:15: Plinth of Dice Praise
  • Plinth of Dice PraisePublisher: Paper Griffin

    Have your dice just allowed your character to do the nigh-impossible, thwart the villain, save the party, all of the above? Then give it the praise it deserves and allow it to bask in the adulation of your gaming group on this Plinth of Dice Praise*.

    A simple print and fold product to bring a little light fun to your table top game night. No glue required.

    *Caution: Flagrant use of the Plinth of Dice Praise may result in game master's wrath.


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    Hundred Devils Night Parade: Mouse of the Sun and RantaiPublisher: Onyx Path Publishing

    From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

    In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition's wondrous world.

    Hundred Devils Night Parade: Mouse of the Sun and Rantai

    The next two entries in the series for this bestiary for Exalted 3rd Edition.


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    Age Past: The Incian Sphere Revised Edition (APISR)Publisher: Strangelet Machine Games

    Welcome to Age Past

    This is the Revised Edition Core rulebook for the Age Past RPG system. and nbsp;

    As you adventure, you are already known - from the future's eye - to have impacted the world. and nbsp; You are in the history books. and nbsp; Children study your legacy. and nbsp; What did you do? and nbsp; Take down the King? and nbsp; Save a village from a horde of Trolls? and nbsp; Help a despot rise to power? and nbsp; The Age Past allows you to advance your goals through simple story driven mechanics.

    Age Past is a sandbox fantasy RPG that suits characters from primtive to low technology genres. and nbsp; There are hundereds of options that can be taken multiple times for millions of combinations. and nbsp; The system helps creates some of the most satisfyingly developed PC from any RPG. and nbsp; All this integreates with a character drive system that provides motivation to both the player and character. and nbsp;

    Anything in the world can be crafted from flying ships to magic armor. and nbsp; Players have control to create their own beast followers, comrades, and followers.

    Your character is special because you made her that way. and nbsp; The system allows you to leverage your character's unique aspects and places them front and center. and nbsp; How your character works and what you can do is unlike any other system. and nbsp; You may choose to make a character that is great at a few specific tasks or a generalist. and nbsp; Regardless, the archetype you create is completely unique and will perform the way you designed her.

    The Incian Sphere Contains:

    • 140 Powers: Each with a designed cost - more powerful Powers cost more. and nbsp; There are plenty of social based Powers right along with combat and magic based.
    • 150 Spell: and nbsp; Setup in 14 schools. and nbsp; Any character can be a caster or a psionist.
    • 70 Monsters: All ready to go - plus monster build rules.
    • Complete Crafting Section: and nbsp; Craft anything.
    • Art: There are almost 100 unique art pieces in the book, adding to a whopping 70 pages of art.
    • Dynamic Character Leveling: Experience the true sense of your character growing with levels.

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    Advanced Fighting Fantasy Minis: ForestsPublisher: Arion Games

    This fourth set designed specifically for Advanced Fighting Fantasy provides you with monsters and enemies found in the Forests of Titan. and nbsp; As well as common creatures such as the Boar, Wolf and Werewolf, we also have rarer creatures such as the Elvin, Skunkbear and Snattacat.

    and nbsp;

    Offered as flat/A-frame style miniatures, these 23 hand drawn miniatures are bright and stylish and will enhance any tabletop game. and nbsp; These figures are scaled the same as the rest of our range for full compatibility.

    The full colour miniatures (now with illustrated backs!) are supplied in pdf and Powerpoint format to allow the easy creation of custom sheets and can be assembled as flat or A-frame miniatures depending on personal choice.

    and nbsp;

    In this set:

    and nbsp;

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Dark Elf

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Elvin

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Gnome

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Great Ape

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Leprechaun

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Man-Orc

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Pixie

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Poisonous Snake

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Shapechanger

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Strangleweed

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Tangleweed

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Werewolf

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Wood Elf

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Ogre

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Forest Troll

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Treeman

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Stranglebush

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Bear

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Boar

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Giant Spider

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Skunkbear

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Snattacat

    1x and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Wolf

    3 page pdf (2 page of figures)


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    Necropolis 2350: Incinerator HandbookPublisher: Triple Ace Games

    Who doesn't love the smell of napalm in the morning?

    Love them or hate them, few citizens or Church officials deny the Incinerators and nbsp;have played their part in helping rid Salus of the Rephaim. Time after time, and nbsp;the brave Knights of the Ordo have delivered cleansing holy fire to the enemy. and nbsp;To some, they are true heroes of the faith, prepared to wade into the heart of and nbsp;darkness to purify Salus. To others, they are nothing more than pyromaniacs and nbsp;given license to wield fire.

    Inside you and rsquo;ll find: an expanded history, information on how the Ordo recruits and nbsp;new members and finances its scattered forces, details on the various and nbsp;Chapters, a tour of noted facilities, a range of hardware, sample Wild Card and nbsp;and Extra characters, background details on famous units, and plenty of new and nbsp;options for creating player character Incinerators.


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  • 07/26/17--01:02: M20 Book of Secrets
  • M20 Book of SecretsPublisher: Onyx Path Publishing

    More Than Magick

    For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension and rsquo;s 20th Anniversary Edition. New Traits, new rules, essays, answers, information and hellip; the Secrets are revealed within. and nbsp;

    Enter the Annex

    Building upon the M20 core rulebook, this Book of Secrets features updated rules and setting material, such as and hellip;

    An M20 FAQ Genres and amp; Resources

    Matters of Focus Justice and amp; Influence

    New Abilities, Archetypes, Merits and amp; Flaws

    Expanded Rules for Combat, Resonance, Wonders, Computer Systems, and More

    This Ascension Continues...


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    Awesome Powers Vol. 10: Light and Darkness PowersPublisher: Basic Action Games

    Awesome Powers is a supplement for the BASH! Ultimate Edition RPG. Inside, you will find new Powers, new Enhancements, new Limitations, and new ideas to incorporate into your BASH! campaigns.

    Chiefly, this product is designed to allow you to create characters with themes, making use of pre-designed powers. and nbsp; You can use these powers for inspiration, or you can even create your character by rolling for powers at random. As the Awesome Powers library grows, so will the list of available powers.

    Volume 10 of Awesome Powers deals with powers of a Light and Shadow. It is ideal for building luminous beings who soar through the cosmos, shadowy figures who melt into the dark, or manipulators of light or dark energy. and nbsp;

    Light and nbsp;allows you to control photons, produce damaging lasers or radiation, phase through matter, or withstand the rigors of cosmic travel at incredible speed, as well as many other tricks. and nbsp;

    Shadow and nbsp;allows you to manipulate darkness itself, solidifying it to make weapons and traps, or to desolidify matter to move through solid objects. It can also be used as a means of travel (or storage) through use of the mysterious and quot;Shadow Dimension and quot;. and nbsp;

    Volume 10 Also introduces two new powers. First, there is an alternative to Super Speed called and quot;Hyper Speed and quot; which allows characters to perform a number of and quot;Speed Stunts and quot; in a given Panel in lieu of taking additional Panels per Page. There is also a playtest for the and nbsp;Wizardry and nbsp;power, that will be a part of our final volume on Magic and amp; Artifacts. Wizardry is meant to be a catch-all power that allows you to perform any number of wonderous effects without requiring Cosmic-scale powers. It is intended for making wizards, extra-dimensional beings, and certain magical creatures. and nbsp;

    You'll also find all new Alterations and Enhancements. and nbsp;

    Volume 10 has included a Random Power Generator compiling all powers from Awesome Powers 1-10. So now you can completely create a character without needing to flip through multiple books. and nbsp;

    As the Awesome Powers library grows, it will include: and nbsp;

    Volume 1: Elemental Powers

    Volume 2: Mechanical Powers

    Volume 3: Spatial Powers

    Volume 4: Force / Gravity Powers

    Volume 5: Mental Powers

    Volume 6: Tech Powers

    Volume 7: Fortune Powers

    Volume 8: Inner Strength and amp; Intense Training

    Volume 9: Hyper Speed and amp; Time Powers

    Volume 10: Light and amp; Shadow Powers

    Volume 11: Matter and amp; Morphing Powers

    Volume 12: Powerhouse and amp; Stretching Powers

    Volume 13: Size and amp; Density Powers

    Volume 14: Sonic and amp; Toxic Powers

    Volume 15: Life and amp; Death Powers

    Volume 16: Plant and amp; Animal Powers

    Volume 17: Magic and amp; Artifacts

    Volume 18: Bonus


    0 0

    Dime Adventures: Rains of AfricaPublisher: Tab Creations

    Something sinister stirs in the Horn of Africa. When the walking dead threaten settlements along the coast, the papacy cannot sit by and let its sole colony be overrun by shambling evil. Under highest secrecy, it sends a crack team to free the region from its arcane bonds. But first this team must infiltrate foreign lands, climb a mountain that has never been summited and conquer rampaging man-eaters. Will the heroes succeed in saving the land, or will they be be washed away by the Rains of Africa?

    Dime Adventures: Rains of Africa and nbsp;is an adventure supplement for and nbsp;Dime Adventures. and nbsp;It features a thrilling secret mission scenario, and is designed to run anywhere from three to five gaming sessions.

        Designed for use with Dime Adventures: Pulp Alternate History Roleplaying.


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