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Castles Forlorn (2e)

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Castles Forlorn (2e)Publisher: Wizards of the Coast

Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread....

Within Castle Tristenoira lies oblivion. The crumbling keep slips in and out of time, carrying its unwary explorers across the centuries, where they may be abandoned to the cold winds of eternity - and to the ghosts in the castle! Spirits both innocent and guilty haunt the timeless passages, whispering tales of murder and vengeance. Escape is for the lucky...or the hopelessly mad.

The Castles Forlorn adventure set provides the DUNGEON MASTER with a rich and complex domain in which to set a campaign of any size and duration. It includes a 96-page sourcebook, The Weeping Land, which reveals the complete history of the domain and the strange and terrible lord who rules over it. Descriptions of the living and dead who call this lonely land home abound, as do details of the forbidding Tristenoira castle, where adventures may spend an evening or an age.

After learning Forlorn's history of sorrow, the DM can lead player characters into Melancholy Meetings, a 32-page collection of encounters that provide adventure in every corner of the domain.

Finally, only Eve of Sorrows remains, which is a 32-page assortment of mysteries and nightmares within the castle itself. This deluxe boxed adventure set completes the portrait of Forlorn with a highly detailed, double-sided poster map of the castle, a poster map of the domain, and a special wall poster created by award-winning artist Robh Ruppel - all in full color.

Product History

Castles Forlorn (1993), by Lisa Smedman, is a boxed supplement for Ravenloft. It was published in September 1993.

About the Cover. Doesn't that look a lot like the Loch Ness Monster on the cover? In fact it's Aggie, a denizen of Forlorn who points toward the Scottish origin of the realm.

Origins: Continuing Ravenloft. Castles Forlorn is the third boxed set for the Ravenloft line, following Ravenloft: Realm of Terror (1990) and Forbidden Lore. However, where the two previous boxed sets were core references for the setting, Castles Forlorn is instead a detailed description of a single domain (along with adventures set in that domain). This is the only such book-length depiction of a whole domain, though the seventh box, The Nightmare Lands (1995), comes close.

Adventure Styles: Sandbox. The first adventure, and quot;Eve of Sorrows and quot;, is very freeform. The players explore Castle Tristenoira. There are piles of haunting events and suggested encounters for the various NPCs, but the GMs (and players) get to decide how to fit it all together.

Adventure Tropes: Explore the Castle. Exploring a castle, as opposed to a more traditional dungeon, is a Ravenloft trope going back to I6: and quot;Ravenloft and quot; (1983).

Adventure Tropes: Timey Wimey. The most amazing element of and quot;Eve of Sorrows and quot; is that it's heavily focused on time travel and mdash; and time travel at its most timey-wimey. The players will iterate between three different time period as they explore the castle(s) and may even change the past and influence future events, all based on what they do in the different eras. If anything, this trope makes the adventure more of a sandbox, because of the high-level of agency involved with changing time.

Adventure Styles: Formatted Encounters. The last book in Castles Forlorn, and quot;Melancholy Meetings and quot; contains a number of standalone encounters, each carefully organized with and quot;background and quot;, and quot;setup and quot;, and quot;complications and quot;, and and quot;resolutions and quot; and mdash; an idea perhaps linked to the Dark Sun flipbooks (1991+) which had similar organizations.

About the Miniatures Tie-In. Ral Partha produced D and amp;D miniatures from 1987-1997 and in that time produced three boxed sets for the Ravenloft line as well as about 25 blister packs. One of those was linked directly to a Ravenloft product, the Raveloft: Castle Forlorn set. Though it's missing an and quot;s and quot;, it's clearly tied to Castles Forlorn, as it includes figures for Tristen ApBlanc, Mark ApBlanc, Shelaugh the Druid, and others.

Eras of Ravenloft: 735 BC. Parts of the adventure are set in earlier time periods, including the era after the second castle entered Ravenloft, from 547 BC to 622 BC.

Exploring Ravenloft: Forlorn. Forlorn first appeared as a core domain in Ravenloft: Realm of Terror (1990), where it got a rather terse description, noting that it was ruled by a ghost and was otherwise largely empty. Here, Forlorn gets a rather comprehensive description. In fact, with a full 96-page sorucebook, it's the most extensive description of a Ravenloft domain around. The lands of the domain are extensively detailed, as is its history, its lord, and it denizens. Castle Tristenoira, within Forlorn, gets a room-by-room description.

Blowing Up the Canon. The Scottish Castle of Forfarmax, which would appear in and quot;Castles of the Night: Ghost and quot; (1997) sure feels like it has a lot in common with Forlorn. It even shares the original name of the domain: Forfar. However, it's not explicitly set in this domain. White Wplf's Ravenloft Gazetteer Volume I (2002) would incorporate the second castle into the setting, on the borders of Forlorn.

Monsters of Note: Ghosts and amp; Goblyns. Castle Forlorn obviously offers a spotlight for the ghosts of Ravenloft, from ghostly lord Tristen ApBlanc on down. Van Richten's Guide to Ghosts (1992) is even suggested as an important resource. However, the domain is also home to goblyns, the hideously transformed original inhabitants of the land.

NPCs of Note. Tristen ApBlanc, the ghostly lord of Forlorn is at the heart of the domain (and its adventures) and mdash; and nbsp;offering Ravenloft players yet another opportunity to test the mettle of a dark lord. Numerous other NPCs are detailed in the extensive sourcebook, including druid Shelaugh and a variety of Forlorn ghosts.

About the Creators. Smedman was Ravenloft's most prolific adventure writer for Ravenloft in the mid '90s, following her debut on Castles Forlorn (1993). Her work would continue into 1996 with the Grim Harvest trilogy.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of and nbsp;Designers and amp; Dragons and nbsp;- a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.


The Vigilante Hack

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The Vigilante HackPublisher: Bloat Games

From Bloat Games, the creators of SURVIVE THIS!! Zombies! and The Zombie Hack comes an all new roleplaying game, The VigilanteHack, based off the popular game by David Black, The Black Hack.

The and nbsp;Vigilante Hack takes the rules and mechanics of The Black Hack out of a fantasy setting and applies them to the modern day. and nbsp; The streamlined, rules-light system, allows for quick and easy use of play and while still providing a full game experience.

Players can choose from one of the six Survivor Classes: and nbsp; Archer, Dark Avenger, Martial Artist, Mercenary, Prot and eacute;g and eacute; and amp; True Vigilante.


More about The Vigilante Hack:

VIGILANTE (plural Vigilantes)
and nbsp;
1. An outlaw who punishes lawbreakers personally and illegally instead of relying on the appointed law of enforcers of society. and nbsp;
and nbsp;
The Vigilante Hack is not a superhero game. and nbsp; While yes, some vigilantes in The Vigilante Hack are considered heroes and some wear costumes, including capes and masks, there is nothing and ldquo;super and rdquo; about them. and nbsp; They have no X-ray vision. and nbsp; They cannot run faster than cars. and nbsp; They cannot leap buildings in a single bound and they are not bullet proof.
and nbsp;
The vigilantes in The Vigilante Hack are normal people, the same as you and I, who have become fed up with the lawless individuals, thugs, organized crime and villains and have decided to do something about it! and nbsp; They have trained hard, sometimes to the point of obsession, and have struck back at those very people who are ruining their city. and nbsp; Think Batman, not Superman. and nbsp; Think The Punisher, not Spider-Man. and nbsp; Think Batgirl not Wonder Woman.
and nbsp;
Being a vigilante can be a thankless and even deadly calling. and nbsp; You may get arrested. and nbsp; You may pick a fight that you can and rsquo;t win. and nbsp; You may find yourself looking down the barrel of a villain and rsquo;s gun or you may even cross the line of right and wrong and become the exact thing that you started out trying to stop.

PDF purchases available through Drivethrurpg and print copies available through Lulu.

BattleTech: Second Succession War

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BattleTech: Second Succession WarPublisher: Catalyst Game Labs

War To End All Wars

By 2821, the and ldquo;Great Succession War and rdquo; has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign once more: The Second Succession War.
The Second Succession War covers the aftermath of the titanic First Succession War and the Great Houses efforts to survive before the machinations of Conrad Toyama propel them into a new round of blood-letting. Detailing the efforts to build a peace while preparing for a new war, this volume showcases the causes and consequences of the Second Succession War, as well as the politics and stresses between and within the Great Houses.

Starship Construction Kit

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Starship Construction KitPublisher: Peter Thompson

Looking for a sci-fi dungeon? Spaceship interior? Massive space station? The Starship Construction Kit will get you there.

This large collection of (45) modular geomorphic tiles can be rotated, flipped, and joined together to create massive futuristic interiors quickly and easily. This flexibility allows you to make quick layouts for more narrative games as well as intricate battlemaps for a more tactical experience. Enjoy!

SPARKS: The Adventures of Darcy Dare

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SPARKS: The Adventures of Darcy DarePublisher: Cumberland Games and Diversions

TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! and nbsp;



SPARKS: The Adventures of Darcy Dare!

Twenty years ago, the Summers and Dare Detective Agency were hired to investigate a murder. A man identifed as and quot;Hans Jacobs and quot; had been found dead in a locked Chicago sandwich shop late at night, and the owner insisted he was innocent. Hans Jacobs wasn't Hans Jacobs, and the case was much bigger than just murder. Detectives Summers and Dare had stepped into a secret war between alien demons, ancient sorcerers, mad scientists, and champions of forgotten prophecies. and quot;Hans Jacobs and quot; had been the last Duke of Mondrovia, and the Mondrovian Crown Jewels contained the keys that opened gates to other worlds.

To the horror of the villains who'd slain the Duke, Summers and Dare cracked the case wide open . . . But John Dare didn't survive it; he sacrificed his life to save the world, and to preserve Mondrovia's secret.

The Duchess of Mondrovia gave Detective Summers a new assignment: to form an organization dedicated to rooting out the hidden darkness in the world, and burn it forever in the light. They called it Project Dare.

Now, Twenty years later, John's daughter is the project's chief operative, and the world's most active heroine. With the help of her sidekicks: Danni, Carla, and Unit One, and the aid of a score of allies around the globe, she fights evil - and turns lost souls back toward the path of right. These are The Adventures of Darcy Dare!

If you like to game with superscience, supersorcery, with super action at super speed, this set is for you! Take these figures into your game world and decide what they really represent! Illustrated by the skilled hand of Jon McNally, The Adventures of Darcy Dare is a high-octane, high-adventure set of Sparks: paper miniatures in font form!

Darcy Dare: The Lineup!

  • Darcy Dare (A/a): She grew up in Project Dare's secret Chicago headquarters, hearing tales of her father's bravery and mastering the tools of the trade. A naturally-talented athlete and detective, Darcy is now one half of the Summers and Dare Detective Agency. On the less public side, she's the leader of the Chicago Dare Squad, one of dozens of secret cells dedicated to keeping the world safe for junk food and good music.
  • Carla Pretti (B/b): Carla's gang and part-time rock band, the Methadrones, were duped by priests of S.E.T. to be and quot;instrumental and quot; in the summoning of an ancient evil . . . But when Darcy and Danni let her know that the lyrics were ancient Kislochean for and quot;rise from the beyond and devour us as your morning snack, and quot; the 'Drones changed their tune and drove back evil in a cacophony of rockin' justice. Since then, Carla's been a regular agent of Project Dare and Darcy's right-hand girl.
  • Bruiser (C/c): Davey Jakes was a construction worker for one of Blue Star's puppet corporations when he was tagged as a heavy - a story that'd ring familiar for any of a hundred other strong-arms, palookas and goons employed by the agencies of evil. If Darcy could lure him away from the corruptive influence of his dozen identical teammates and give him a little self-esteem, he'd probably be punching noses for the good guys.
  • Klavos (D/d): He claims to be 171 years old - a rogue member of S.E.T. who saw the light when Darcy and Nira saved his daughter, Danni, from certain doom when his own creation (the Jade Serpent Golem) ran amok near Pelotas. Now, he runs the Apollo Coffeehouse near Oak Street, and works closely with Project Dare to steal back many of his mystical inventions from the clutches of evil.
  • Danni (E/e): The third human member of Darcy's regular crew, Danni provides the mystic counterpart to Carla's rock-and-slam roughhousing. She's a wielder of the Secret Rays of Stanos, an Ally of the Drunken Yeti Masters, and hooked on high-grown Antigua.
  • Agent of P.A.W. (F/f): A masked P.A.W. operative can be anything from a violent thug to a Machiavellian genius - their conspiracy has tracks in every corner of the global litterbox. P.A.W. rejects magic and alien technologies alike, preferring to seek global conquest with good old-fashioned ordnance.
  • Detective Summers (G/g): He turned the Summers and amp; Dare Detective Agency into Project Dare when his partner, John, died saving the world. His romance with Duchess Salvo is a matter for speculation; his insistence on abandoning his desk for fieldwork is a consistent worry for Darcy; his favorite pastime is downing a seventy-foot battle robot with his old police revolver. Despite rejecting his role as an administrator most of the time, he's still fast enough and careful enough to hold his own as half of the revised Summers and amp; Dare.
  • Goon of S.E.T. (H/h): Under the rule of the mysterious Shadow Pharaoh, S.E.T. plunders the ancient secrets of the world for greater and more dangerous sorcery . . . but they're not above a little old-fashioned physical violence, either, as their ubiquitous goons demonstrate, wielding sacrificial daggers, often charged with mystical energies.
  • Qurpl (I/i): On his native world of Lploqnik, Qurpl was a run-of-the-mill Kloog Press Operator, Fourth Class. But when a Blue Star experiment sucked him down to Earth, he became an ally of Project Dare, helping them better understand the ancient World Gates. He runs a record store in Memphis, but carries a Dare Signal Device in his oversize belt-buckle, ready to answer the call - and maybe one day get home.
  • Unit One (J/j): Professor Incredulon's Mighty Robot Army consisted of two hundred massive mechagorillas, but only Unit One, the army's general, was equipped with a negatronic brain, making him capable of creative strategy and genuine emotions. To Incredulon's horror, this included the capacity for pity, empathy and love. Now, he's the fourth (and largest!) member of Darcy's regular quartet, a hero with a heart of steel.
  • Mrs. Humbly (K/k): Project Dare's eyes-on-the street, this kindly busybody is Oak Street's favorite little old lady, dispensing fresh peanut butter cookies and grandmotherly advice while maintaining a constant vigil for the powers of good. When her signal-wristwatch alerts her, she tells others it means she must return, quickly, to her baking.
  • Nira (L/l): The Secret Temples of Miztacl and aacute;n lie high in the mountains along the border between Guatemala and Argentina, in the Chiapas/Andes highlands. There, alkaloids in the soil can make men immortal, women beautiful, and demons angry. The ninth World Gate is there, a hidden treasure of Nira's people. While she was highly distrustful of Darcy when first they met (the Miztacs had been attacked by everyone else who'd ever found their civilization) she now joins the cause whenever Project Dare is active in South or Central America.
  • Oak Street Kid (M/m): Just as Mrs. Humbly reports to Project Dare, and quot;her and quot; kids report to her - two dozen pairs of eyes and ears, boys and girls eager to and quot;grow up and be just like Darcy. and quot; In large numbers, they can even take down a mechagorilla in a flurry of skateboards and yo-yos.
  • Cindy Wickers (N/n): At age 16, Cindy's still too young to be a formal Dare operative, but her knowledge of the dark arts rivals even that of Klavos. She's a regular at Apollo's, paging through tomes that make the management nervous, eager to help when she can. Darcy caught her necking with Hoggie, once; he insisted he'd been bewitched. No one doubts it.
  • Joey (O/o) and Teri (P/p) Yingshan: Vietnamese/Chinese on their father's side and Korean/Japanese on their mother's, the Yingshan twins are active agents of Project Dare, leaders of the San Francisco Dare Squad and busy hopping the globe. They frequently encounter Darcy's group for an action-team up, and Teri's romance with the leader of Dare Detroit keeps her on the move in her rare spare time.
  • Lorna Salvo (Q/q): The Duchess of Mondrovia never expected to rule her country, much less fund a secret project to save the world, but she's accepted the responsibilities of Mondrovia's ancient secrets with the same grace, style, and wicked streak of enthusiasm she applies to every sparkling facet of her life. She wishes the Duke were still around, but she hasn't let herself go to waste: her discreet romance with Detective Summers remains the favorite topic of giggled gossip in Mondrovia.
  • Mondrovian Intelligence Bureau Representative (R/r): In addition to funding Project Dare, Duchess Salvo has beefed up her homeland security agency considerably. The M.I.B.s serve as her personal bodyguard, and useful allies for Dare and company, keeping their little country safe from prying eyes and invading aliens alike.
  • John Tool (S/s): When Darcy saved the world from the Vampire Kings of Detroit, an action-loving mechanic was an unexpected wild card who turned out to save the day. He's a fully-licensed private eye, fully-certified diesel specialist, and fully crazy about Teri Yingshan. His own Dare Squad makes frequent trips to the west coast when things are quiet in Detroit - which isn't nearly often enough for John.
  • Red Portal Ninja (T/t): Occasional allies of P.A.W. and S.E.T. but the bitter rivals of Blue Star for the favor of alien and quot;demons, and quot; the secretive Red Portal Clan are a newly discovered, but apparently ancient evil headquartered in the hills between Anshan and Maebashi. Their secret time-travel portal has already will have been a serious headache for Darcy, and probably will be for many years ago.
  • Collette (U/u): The Mad Bomber of Dade County - Collette Shapiro - was wreaking havoc in the streets of Miami with no apparent connection to the secret war for the world . . . until Darcy and her crew found a link to all four major syndicates of evil, with Collette conning them each for money while they kept her in the dark about their plot to melt Miami down to build a new World Gate large enough to bring the United States beneath the heels of a massive otherworldly army. Darcy played all four against the middle, and everyone lost except the forces of good. Collette, astonishingly, both survived and escaped, and - now much wiser, a little crazier and a lot angrier - is plotting to take vengeance on everyone involved.
  • Dr. Geode (V/v): He's refused several requests to become a formal part of the Project, preferring to keep Geode Labs as an independent source of ultratech wizardry and research. The kindly inventor seems to favor the good guys, though - no mission is complete without a stop at the local Geode Labs Enclave - but a secret from his past keeps his loyalties carefully neutral.
  • Hoggie (W/w): Oak Street's native slacker teen was dismissed by everyone, including his parents, as a stoner who'd amount to nothing. But relaxed attitudes aside, he's a good, smart kid, and Mrs. Humbly trusted him. That trust paid off, and now he's one of the most important of the Oak Street Kids, an expert in computers and stealth, and determined to become an operative one day . . . preferably working with Cindy Wickers, who he flatly denies his crush on.
  • Trey (X/x): Stunt driver, test pilot, and surfing champion, Trey Quattro is the code name of Operative 34, a one-man Danger Squad dividing his time between Hollywood and the Carolina coast. When Darcy needs a vehicle to defy the laws of physics, Trey is there to save the day, flirt with Our Heroine, and throw a signature thumbs-up as he rides an explosion to safety.
  • Agent Blue (Y/y): The dashing hero of Mondrovia, Agent Blue is a superspy's superspy, equally adept at subterfuge, action, and personal grooming. He's got a thing for Darcy, but Darcy hasn't nibbled, yet, torn between Blue and Trey. When they were all involved in the Hong Kong Millennium Caper, the two men cost the Project two perfectly good supersonic minijets in a game of Chicken meant to impress Darcy. Neither one backed down, and a minute later they were trying to outdo one another in paragliding acrobatics. Darcy was already gone, getting lunch with Joey and Teri at the Mandarin Hotel.
  • Vamp Ingenue (Z/z): The Vampire Kings love nothing more than eternal youth, and Dalia Stone was one of a hundred killer vampire high-school girls unleashed on Detroit in an attempt to conquer the city. Unlike most others, Dalia fought her inner demons and won (except the one urging her to wear her thrice-great grandmother's dress). Now, she's a vital part of Dare Detroit, and John Tool's plucky immortal sidekick.

The set doesn't stop there; not nearly! You get a handful of additional Darcy sparks in alternate outfits, and fifteen and quot;flats and quot; to use for maps and counters! Like this set? There's more:

Places of Peril and Plunder: Goblin Outpost

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Places of Peril  and  Plunder: Goblin OutpostPublisher: Misfit Studios

Need a quick encounter for your Savage Worlds fantasy game? Places of Peril and amp; Plunder is the answer you are looking for. Each presents a quick adventure to be played in one or two sessions, and uses the Combat Rating system to be easily adapted to any Rank.

In Places of Peril and amp; Plunder: Goblin Outpost, the heroes find their way to a subterranean compound located in a cliff face. From this site, goblin raiders have been sallying forth to wreak destruction on the surrounding countryside? Why? And what will the heroes do about it?

Contained within are a number of suggestions on why the goblins are there and how the heroes can get involved. Play this adventure as a brief sidestep away from your normal campaign's pace or use the optional Gateways to Peril within as a starting point for a new story.

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Both a color and print-friendly version of the product are included.

MapSmyth: Modular Dungeon Builder - Core Set "Genesis"

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MapSmyth: Modular Dungeon Builder - Core Set Publisher: LoreSmyth

MapSmyth modular map kits and nbsp;are and nbsp;the next level in geomorphic battle map tiles. This first and nbsp;Core Set and quot;Genesis and quot; and nbsp;consists of 65 and nbsp;lavishly detailed tiles that provide nearly unlimited combinations to forge your own majestic dungeons. Drag and drop into your favorite table top software of choice such as Roll20 and and nbsp;build something gorgeous in minutes. This pack includes and nbsp;several sample dungeon layouts for free, including and nbsp; and ldquo;The Sungrove Temple and rdquo;. Created as a showcase using the modular tiles of this kit, and nbsp;these maps and nbsp;can be dropped right into your next game session!

This core set includes: and nbsp;

  • 64 amazingly and nbsp;detailed modular tiles to and nbsp;forge and nbsp;your own dungeon maps
  • Tiles include corridors, rooms, stairs, junctions etc
  • Includes free sample dungeons created with this kit
  • All tiles align to the grid (Roll20 default 140x140 pixel squares)
What are you waiting for? Start building!

Super Powered Legends: Volt

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Super Powered Legends: VoltPublisher: Rogue Genius Games

Volt (PL 10), a synthetic human decommissioned just after WWII, was rediscovered by Kraken, when the and nbsp;tentacled villain was in search of a new hidden laboratory. Kraken reactivated Volt and convinced him to join his new Crime Cartel.

Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they and rsquo;ve never met her before.

Written and illustrated by Jacob Blackmon. Super Powered by M and amp;M.


Paces Roleplaying Game System

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Paces Roleplaying Game SystemPublisher: Amos W. Hairston

Paces is the fantasy RPG you have been playing your whole life.

A d6 system built from the ground up, Paces is simple and intuitive with plenty of tools to customize it into exactly the roleplaying game you want to play. Included with the basic rules are:

Simple Character Creation: and nbsp; Build any kind of character you can imagine. Creating a character for Paces takes five minutes, and you can create anything with the classless creation system or choose from a prebuilt character archetype.

Character Archetypes: and nbsp; Thirteen prebuilt characters from warriors and sorcerers to slime shepherds and octopus knights!

Companion Characters: and nbsp; It's dangerous to go alone, and when you're playing in a small group of three or fewer players, sometimes the best thing for the whole group is to play more characters. Paces makes this aspect of play not only easy and intuitive, but immersive.

Skill System: and nbsp; A unique skill system which allows characters to be built around whatever concept the player can imagine and be further customized to the style of play and level of group involvement each player prefers.

Unique Magic System: and nbsp; Five distinct magical disciplines with plenty of customization options to make your character stand out, even as a part of a larger world of magic.

Rich Fantasy Setting: and nbsp; With various island nations, five religions, and an expansive list of NPC's as well as a guide to peopling every city town and village with your own unique NPC's.

Open License: and nbsp; Paces is released under a Creative Commons CC BY 4.0 public license. You are free to copy, share, and build upon this game any way you like.

Night of the Stirges- A Swords and Wizardry Mini-Dungeon

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Night of the Stirges- A Swords  and  Wizardry Mini-DungeonPublisher: Creation's Edge Games

Creation and rsquo;s Edge Games Presents:

Night of the Stirges
A Swords and amp; Wizardry Mini-Dungeon
For 4-6 Adventurers of Levels 2-4 and nbsp;

A traveler bursts through the door to the inn and falls to the floor dead. It seems to have been a case of death by stirge, and the party soon finds themselves fighting more of the creatures than they ever have before...

Night of the Stirges and nbsp;is part of a series of mini-dungeons designed to drop into existing adventures or campaigns. Use them as side quests or a way of getting in a quick adventure when you and rsquo;re short on time.
and nbsp; and nbsp; and nbsp; and nbsp; and nbsp;

Mini-Dungeon Module E2: and nbsp;Night of the Stirges and nbsp;is compatible with the Swords and amp; Wizardry rules available for download through this site.

Black Pudding #3

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Black Pudding #3Publisher: Random Order Creations

Blorch! Here glorps issue #3 of Black Pudding, an OSR-styled zine of RPG goodies. Herein you'll find monsters and magic and mayhem and swords-for-hire. Herein are a handful of new character classes, such as the Shield Maiden and the Star Wizard, along with terrible creatures such as the ork wargtrainer and hag's husband. Matt Hildebrand brings us a doppelgangery adventure and we learn how to make a proper crypt golem. It's hand drawn, it's digital, and a little bit low brow.

For use with Labyrinth Lord, Swords and amp; Wizardry, or any predecessor of similar DNA. And dice.

Did I mention there are character sheets? and nbsp;

Savage Species: Mythical Creatures

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Savage Species: Mythical CreaturesPublisher: Tricky Troll Games

Savage Species: Mythical Creatures is a racial supplement for the Savage Worlds roleplaying game. Inside this PDF you will find statistics for 20 playable races all themed after myths and legends of fantasy. So prepare your imagination with Savage Species: Mythic Creatures!

Races Include: and nbsp;

Centaur

Djinn-Born

Divine One

Faun

Frost Dwarf

Gnome

Half-Giant

Half-Ogre

Half-Troll

High Elf

Hobgoblin

Ifreet

Minotaur

Orc

Oread

Pixie-Folk

Sylph

Treefolk

Undine

Valkyrie

Orb of Undying Light

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Orb of Undying LightPublisher: Silver Bulette

This is the second release by Silver Bulette for the Swords and amp; Wizardry Light rules. The series continues with another magical item to be found! Several new SWL monsters and magic items can be discovered in this adventure. Enjoy!

MAGUN • Zeitalter der Prüfungen

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MAGUN • Zeitalter der PrüfungenPublisher: GRADGAR

Ein Fantasy P and amp;P Rollenspiel mit einem Hauch von Horror, einer lebendigen Geister- und D and auml;monenwelt und neuen V and ouml;lkern erwartet Dich.

MAGUN and nbsp;spielt in einer mittelalterlich und feudalistisch angehauchten Welt. Eine belebte Geisterwelt existiert parallel zu der wirklichen Welt und kann von Magiern, sogenannten and nbsp; and bdquo;Wirkenden and ldquo; oder and bdquo;Magis and ldquo; and nbsp;kontrolliert werden. and nbsp;D and auml;monen und G and ouml;tter and nbsp;mischen sich in die Entwicklung der Welt ein und eine Vielfalt von unterschiedlichen V and ouml;lkern versucht, ihren Platz in dieser Welt zu finden.

Als Spieler spielt man einen Charakter aus einem der im and nbsp;Buch beschriebenen and nbsp;V and ouml;lker and nbsp;und erlebt Abenteuer auf dem letzten, and nbsp;von den V and ouml;lkern noch besiedelten Kontinent Monderan und dessen Inselgruppen. Nach einer langen und grausamen Zeit voller Krieg und Leid hat sich die Welt von der Herrschaft der and nbsp;Dreyven and nbsp;(die ersten geschaffenen V and ouml;lker) erholt, doch bebt und zittert die Welt immer noch unter der Herrschsucht weniger, die das Land in Kriege st and uuml;rzen und altes Wissen ausgraben, das besser h and auml;tte verborgen bleiben sollen.

Die G and ouml;tter and nbsp;dieser Welt haben die V and ouml;lker geschaffen, um festzustellen, wer der gr and ouml; and szlig;te Gott ist, doch hat der gewaltige Krieg, in den die V and ouml;lker gest and uuml;rzt sind, den G and ouml;ttern gezeigt, wie unvollkommen sie sind. Als Abenteuergruppe in and nbsp;MAGUN and nbsp;spielt man ca. 1000 Jahre nach diesem Krieg in einer Welt, die ihren Weg noch nicht gefunden hat. Und obwohl die gro and szlig;e G and ouml;ttin Magun eine Drohung ausgesprochen hat, dass die G and ouml;tter die Welt zertr and uuml;mmern und verlassen werden, wenn die V and ouml;lker nicht ihren Weg finden, reizt die Versuchung nach Macht und Kontrolle. Immer wieder and uuml;berziehen Kriege das Land. Immer wieder muss die Bev and ouml;lkerung leiden und neue and Uuml;berlebensm and ouml;glichkeiten finden. Doch and uuml;berblicken die G and ouml;tter jedes Handeln und stellen ihre Sch and ouml;pfungen auf die Probe. Haben die V and ouml;lker gelernt? Steckt noch ein Funken Gutes in ihnen oder sind sie alle vom Krieg verzerrt worden? Ist die Gier nach Macht, der Stolz und Wahnsinn so gro and szlig;, dass die V and ouml;lker niemals zur Ruhe kommen werden?

Es geht in and nbsp;MAGUN and nbsp;nicht darum, die Welt vor einem gro and szlig;en, alles zerst and ouml;renden Urb and ouml;sen zu retten. Auch geht es nicht darum, magische Artefakte anzuh and auml;ufen and ndash; wenngleich es diese gibt. Es geht um das and Uuml;berleben, es geht um moralische Entscheidungen und den Kampf gegen machtgierige Herrscher, gepeinigte Monster und um das Besch and uuml;tzen des Seelenheils.

MAGUN besitzt ein stufenloses Erfahrungssystem (das theoretisch ganz ohne Erfahrungspunkte gespielt werden kann), ein simples W and uuml;rfelsystem, das schnell und vielseitig ist, und ein and quot;f and uuml;hlbares and quot; Kampfsystem, das nicht gro and szlig; umschrieben werden muss um spannend und nachvollziebar zu sein.

Dieses Regelwerk ist im Eigenverlag erschienen, und wurde im Winter 2016 and uuml;ber Kickstarter finanziert. Die erste gedruckte Auflage ist ausverkauft. Eine Neuauflage ist f and uuml;r 2018 geplant. Der gesamte Text und alle Bilder stammen aus einer Hand. and Uuml;ber viele Jahre wurde das Spiel ausgebaut und entwickelt. Ziel ist es auch in Zukunft mehr und mehr Material f and uuml;r MAGUN zu produzieren.

Besuche die Haumpage um mehr zu erfahren.

Deployable Cargo: 3D Printable Sci-Fi Containers

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Deployable Cargo: 3D Printable Sci-Fi ContainersPublisher: Rocketship Games

Deployable Cargo is a small collection of science fiction containers for 3D printing. They have been designed to print easily and work well with figures for Corvus Belli's Infinity, Games Workshop's Warhammer 40,000, and many other games. The three larger pieces make great standalone scatter terrain that can be painted up and thrown on the table very quickly, while the two smaller pieces are very useful for kitting out armories and other detailed terrain scenes, making objectives, or decorating bases.

Deployable Cargo.

Deployable Cargo pieces. Corvus Belli and Games Workshop figures shown for scale purposes only.

Components

Included in Deployable Cargo are five main designs, with a few variants:

  • Shipping Container [48x60x42mm]. Four minor style variants are included, as well as a version of one variant that is completely open with separate endcaps, and one with details on all sides (i.e., no bottom face to go against the buildplate).

  • Large Chest and nbsp;[38x35x32mm].

  • Medium Chest [36x18x20mm]. Both open and closed versions are included, the latter with a separate lid. Two versions of the lid are included, one with integral supports that can be plucked off with a fingernail, and another requiring support.

  • Small Chest and nbsp;[18x13x10mm].

  • Canister and nbsp;[11x11x15mm].

One variant of the shipping container is available as a and nbsp;free download on Thingiverse; print it out to give the set a try!

Printing

These pieces have been designed to be easily printed at high quality on most home printers. All of the designs should be printable without supports on most home printers, greatly reducing prep time. The photos here were printed with the following settings:

  • HIPS filament
  • .5mm nozzle
  • .18mm layer height
  • 1mm shell
  • 20% infill

Previews

All of the Deployable Cargo pieces.

All of the Deployable Cargo pieces.

Deployable Cargo prints.

A collection of Deployable Cargo printed out.


There is Only Ikea: Forever and Eternal

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There is Only Ikea: Forever  and  EternalPublisher: Pangolin Press

There is Only Ikea: Forever and amp; Eternal is a Micro-RPG (of 200 Words) about becoming lost in an infinite IKEA, hunted by monstrous 'staff' at night, and trying to keep one step ahead of starvation.

What wonders will you discover? What creations will you make, armed only with an IKEA catalog and the contents of your pockets? Will you escape? Only time, and IKEA will tell.

Contains regular and 'printer friendly' version.

Everyman Minis: Black Blade Options

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Everyman Minis: Black Blade OptionsPublisher: Rogue Genius Games

By Alexander Augunas

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product and rsquo;s particular itch.

This installment of Everyman Minis includes: 1,000 words detailing new black blade archetypes for characters with the black blade class feature, including black blades forged from the souls of dragons as well as ancient blood-horrors from the depths of space itself.

With Everyman Gaming, innovation is never more than a page away!

8-Bit Adventures: Vampire Slayer Gear

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8-Bit Adventures: Vampire Slayer GearPublisher: Fat Goblin Games

Tonight fear lays restless in the Devil and rsquo;s Castle

Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with two buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!

This product line is designed to take a nostalgic look at the iconic video games of the past and bring those adventures to life in your campaigns in the Pathfinder Roleplaying Game with all new options. Each volume will includes all the things you need to play a game and ldquo;inspired by and rdquo; a classic video game! The names have been changed, but the flavor remains the same to ensure that the references are easy to see. Each volume describes a different game world, each inspired by a classic game sure to inspire nostalgia in even the most hardened of veterans.

This volumes covers the iconic gear (both magical and mundane) found in the harsh lands of the Vampire Kingdom that can be used to defend against and defeat the undead legions and other and nbsp; supernatural beings that roam and terrorize the lands. and nbsp;

The Vigilante Hack

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The Vigilante HackPublisher: Bloat Games

From Bloat Games, the creators of SURVIVE THIS!! Zombies! and The Zombie Hack comes an all new roleplaying game, The VigilanteHack, based off the popular game by David Black, The Black Hack.

The and nbsp;Vigilante Hack takes the rules and mechanics of The Black Hack out of a fantasy setting and applies them to the modern day. and nbsp; The streamlined, rules-light system, allows for quick and easy use of play and while still providing a full game experience.

Players can choose from one of the six Survivor Classes: and nbsp; Archer, Dark Avenger, Martial Artist, Mercenary, Prot and eacute;g and eacute; and amp; True Vigilante.


More about The Vigilante Hack:

VIGILANTE (plural Vigilantes)
and nbsp;
1. An outlaw who punishes lawbreakers personally and illegally instead of relying on the appointed law of enforcers of society. and nbsp;
and nbsp;
The Vigilante Hack is not a superhero game. and nbsp; While yes, some vigilantes in The Vigilante Hack are considered heroes and some wear costumes, including capes and masks, there is nothing and ldquo;super and rdquo; about them. and nbsp; They have no X-ray vision. and nbsp; They cannot run faster than cars. and nbsp; They cannot leap buildings in a single bound and they are not bullet proof.
and nbsp;
The vigilantes in The Vigilante Hack are normal people, the same as you and I, who have become fed up with the lawless individuals, thugs, organized crime and villains and have decided to do something about it! and nbsp; They have trained hard, sometimes to the point of obsession, and have struck back at those very people who are ruining their city. and nbsp; Think Batman, not Superman. and nbsp; Think The Punisher, not Spider-Man. and nbsp; Think Batgirl not Wonder Woman.
and nbsp;
Being a vigilante can be a thankless and even deadly calling. and nbsp; You may get arrested. and nbsp; You may pick a fight that you can and rsquo;t win. and nbsp; You may find yourself looking down the barrel of a villain and rsquo;s gun or you may even cross the line of right and wrong and become the exact thing that you started out trying to stop.

PDF purchases available through Drivethrurpg and print copies available through Lulu.

The Googly Eyed Primetime Puppet Show Role Playing Game

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The Googly Eyed Primetime Puppet Show Role Playing GamePublisher: Barking Alien Productions

Have you ever wanted to be a Puppet? The kind that sings, dances, tells jokes, and makes people happy? No? Well, blatant disinterest has never stopped us before!

Welcome to the pen, paper, and dice role playing game that answers the burning question, 'What is it like being a dog, pig, chicken, monster, or unnameable creature made of foam, and fleece running a tv show out of an old vaudeville theatre!' We here at Barking Alien Productions ask ourselves that all the time. Seriously. It's become tedious.

Gather some friends, pick a Director, get some 6-Sided Dice, and tap dance in a vat of lemon gelatin to the tune of Flight of the Valkyries! You know you want to.

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